Community Meeting (October 3, 2018): On Continuing Creativity and What Lies in the Path of the Revolution: Thinking through the hard problems of designing, using, and changing software in practice.

Community Meeting (October 3, 2018): On Continuing Creativity and What Lies in the Path of the Revolution: Thinking through the hard problems of designing, using, and changing software in practice.

Description

Presenters: Colin Clark, Antranig Basman, Philip Tchernavskij

The session will engage you in a conversation about what sort of accessibility attributes we can document in this early design phase. We will work with sample wireframes and develop a common language to use to pass along to developers so that accessibility remains at the forefront of design and implementation.

 

Notes

  • PPIG - Psychology of Programming Interest Group

    • Founded in 1987 by Thomas Green

    • This years conference took place in the Art Guild

  • On Computing Creativity

    • Inequality is Growing

      • 85% of post economic growth by the richest 1%

      • 1 of 8 Americans living in poverty

    • Tyranny of change

      • more than 80% of the cost of software development is devoted to maintenance

        • mainly due to the need to evolve in the face of changing requirements

    • Change is hard for designers

      • change has been treated as something that needs to avoid, minimize, control, or managed

        • Requirements management methods that focus on getting things right from the start see change as risk

        • In agile development teams have autonomy to respond to change. However it's inward looking and a choice that can only be wielded by expert designers and developers. It doesn't extend beyond the circle of trust.

    • Change is intolerable for users

      • for users software tends to be "take it or leave it"

      • designers/developers of the software have the power to change it without notice

    • Ownership of software

      • users don't own it, they just pay to access it

      • real ownership should give them power to change

    • The failure of models

      • people are continually changing, models don't take this into account

      • a persona at best is a blur, at worst its a stereotype

      • see: The Danger of the single story Ted Talk

    • Co-Design and Community

      • designing with not simply for

      • all participants have equal access to information

  • What Lies in the path of the revolusion

    • Analogy that we are the grips of a digital feudalism

      • A group that has the power to change the software and large group who doesn't

    • Ownable artifacts

      • (similar to continuing design above)

      • the ability to transplant, substitute, maintain, share, adapt

      • function, expression, data, installation, economies

    • Things we can't own in practice or in theory

      • subscriptions (e.g. creative cloud)

      • cloud and web apps (e.g. google docs)