Community Meeting (October 3, 2018): On Continuing Creativity and What Lies in the Path of the Revolution: Thinking through the hard problems of designing, using, and changing software in practice.
Description
Presenters: Colin Clark, Antranig Basman, Philip Tchernavskij
The session will engage you in a conversation about what sort of accessibility attributes we can document in this early design phase. We will work with sample wireframes and develop a common language to use to pass along to developers so that accessibility remains at the forefront of design and implementation.
- http://www.ppig.org/node/1088
- What Lies in the Path of the Revolution paper
- On Continuing Creativity slides
Notes
- PPIG - Psychology of Programming Interest Group
- Founded in 1987 by Thomas Green
- This years conference took place in the Art Guild
- On Computing Creativity
- Inequality is Growing
- 85% of post economic growth by the richest 1%
- 1 of 8 Americans living in poverty
- Tyranny of change
- more than 80% of the cost of software development is devoted to maintenance
- mainly due to the need to evolve in the face of changing requirements
- more than 80% of the cost of software development is devoted to maintenance
- Change is hard for designers
- change has been treated as something that needs to avoid, minimize, control, or managed
- Requirements management methods that focus on getting things right from the start see change as risk
- In agile development teams have autonomy to respond to change. However it's inward looking and a choice that can only be wielded by expert designers and developers. It doesn't extend beyond the circle of trust.
- change has been treated as something that needs to avoid, minimize, control, or managed
- Change is intolerable for users
- for users software tends to be "take it or leave it"
- designers/developers of the software have the power to change it without notice
- Ownership of software
- users don't own it, they just pay to access it
- real ownership should give them power to change
- The failure of models
- people are continually changing, models don't take this into account
- a persona at best is a blur, at worst its a stereotype
- see: The Danger of the single story Ted Talk
- Co-Design and Community
- designing with not simply for
- all participants have equal access to information
- Inequality is Growing
- What Lies in the path of the revolusion
- Analogy that we are the grips of a digital feudalism
- A group that has the power to change the software and large group who doesn't
- Ownable artifacts
- (similar to continuing design above)
- the ability to transplant, substitute, maintain, share, adapt
- function, expression, data, installation, economies
- Things we can't own in practice or in theory
- subscriptions (e.g. creative cloud)
- cloud and web apps (e.g. google docs)
- Analogy that we are the grips of a digital feudalism