Interactive games can provide rich learning experiences for students - but for some, these games are not accessible. Designing an educational game which can be enjoyed by a broad spectrum of users can be a challenge.
The Floe Project has been collaborating with content partners to create more inclusive and accessible interactive content. This has resulted in a more accessible version of the PhET simulation John Travoltage, innovations in multi-modal access and descriptions, and sonification of STEM interactives.
The knowledge gained from this collaboration has helped contribute new content to the Floe Inclusive Learning Design Handbook.
Energy Skate Park
- PhET Faraday's Law Simulation - Text descriptions, alerts, and keyboard access
- PhET Faraday's Law Simulation - PDOM Sketch
- PhET Forces and Motion Simulation Design
- PhET John Travoltage Simulation Design
- PhET Energy Skate Park Simulation
- Lumen Learning Analysis of Utility Simulation
- PhET Faraday's Law Simulation
Inclusive Learning Design Handbook Contributions
- "PhET Simulations and Auditory Descriptions"
- "Making STEM More Accessible with Sonified PhET Simulations"
- Making STEM More Accessible with Sonified PhET Simulations
- PhET Simulations and Auditory Descriptions