Interactive games can provide rich learning experiences for students - but for some, these games are not accessible. Designing an educational game which can be enjoyed by a broad spectrum of users can be a challenge. The Floe Project has been collaborating with content partners to create more inclusive and accessible interactive content. This has resulted in a more accessible version of the PhET simulation John Travoltage, innovations in multi-modal access and descriptions, and sonification of STEM interactives. The knowledge gained from this collaboration has helped contribute new content to the Floe Inclusive Learning Design Handbook. |
John Travoltage with multi-modal access
Faraday's Law