Lumen Learning Analysis of Utility Simulation
Introduction
The Floe Project assisted Lumen Learning by performing an analysis of some of the interactive assessments and learning tools within their platform. Floe provided Lumen short-term and long-term recommendations to help improve accessibility and inclusion. From this partnership, Floe created the "(Inclusive) Web Games and Simulations" entry in the Inclusive Learning Design Handbook as a resource to help other organizations.
The following is an analysis of the 'Utility Simulation'. The findings below are not exhaustive - rather it provides examples of the kinds of issues to be aware of. Where appropriate, recommendations, resources, and possible solutions are given.
Also see Inclusivity and Accessibility of Interactive Web Games and Simulations for additional resources and guidance on creating accessible and inclusive interactive content.
Table of Contents
- 1 Introduction
- 2 Significant Issues
- 3 Choices
- 4 Interface Vocabulary
- 5 Keyboard Navigation and Mouse Interaction
- 6 Nodes and Progress
- 6.1 Cognitive Load
- 7 Content Accessibility / Screen Readers
- 7.1 Choices Section
- 7.2 Punctuation
- 7.3 Colours and Contrast
- 8 Charts
- 9 Design Sketch with Accessibility and Inclusivity Changes
Significant Issues
Issue | Reccomendation |
|---|---|
For students who are more willing to explore and experiment, this simulation works well for them. If a student is more cautious or likes to understand things before acting, this simulation is unforgiving. Many times the learner is:
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Screen readers offer higher degree of control of navigation than just conventional keyboard interaction. This unfortunately allows a screen reader user to get into states which break the experience of the simulation:
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Important visuals (like graphs and tables) are background images which are inaccessible to screen readers. These images also lack any text descriptions. |
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Choices
Issue
Recommendation
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Issue
Recommendation
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Issue:
Recommendation:
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Interface Vocabulary
While the overall tone of the simulation is humorous, there are instances where the vocabulary used may be at odds with the state of the player. This creates a disconnect between the player and the game - especially for users who may be having a hard time understanding the concepts.
For example, a number of times the interface only gives the player the option to advance by selecting "Got it", "I agree" etc. when in fact the player may not "get it" or even understand enough to "agree".
In these cases it may be more appropriate to assume a more accommodating tone.
Current Phrase | Example Revision |
|---|---|
Got it. | Okay. Let's continue. |
Say it in English. | Can you say that more simply? |
Say that as an economist might say it. | How would you say that in more technical terms? |
Go back one. | Go back to previous screen. |
The "utility" - the value - of water... | The "utility" (value) of water ... |
Hold on there, cowboy What do you mean... | Hold on there. What do you mean ... |
I agree. Let's move on. | Okay. Let's move on. |
If we must. | Okay, if we must. |
I'm getting bored. What else? | That's a pretty graph. What's next? |
Makes sense. | Alright, what's next? |
Grumble. This is why people don't like Econ classes. | Grumble. This is why people don't take Economics classes. |
Apples. (4 hours) | Apples. (Takes 4 hours) |