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Interactive games can provide rich learning experiences for students - but for some, these games are not accessible. Designing an educational game which can be enjoyed by a broad spectrum of users can be a challenge. The Floe Project has been collaborating with content partners to create more inclusive and accessible interactive content. This has resulted in a more accessible version of the PhET simulation John Travoltage, innovations in multi-modal access and descriptions, and sonification of STEM interactives. The knowledge gained from this collaboration has helped contribute new content to the Floe Inclusive Learning Design Handbook. |
Showcase
Simulation with Keyboard and Screen Reader Accessibility
John Travoltage Simulation Prototype with sonification
Current Work
Faraday's Law
- PhET Faraday's Law Simulation - Text descriptions, alerts, and keyboard access
- PhET Faraday's Law Simulation - PDOM Sketch
Designs
- PhET Forces and Motion Simulation Design
- PhET John Travoltage Simulation Design
- PhET Energy Skate Park Simulation
- Lumen Learning Analysis of Utility Simulation
- PhET Faraday's Law Simulation
Work Documents
Inclusive Learning Design Handbook Contributions
Partners
Examples
Media
- "PhET Simulations and Auditory Descriptions"
- "Making STEM More Accessible with Sonified PhET Simulations"
- Making STEM More Accessible with Sonified PhET Simulations
- PhET Simulations and Auditory Descriptions