Team 7
- James Yoon
- Carl Goodman
- Anne-Marie Milner
- Jacob Farber
- Katie Siek
Brainstorming about Goals, Interaction, Technologies
First we need to think of content...
- Virtual Museum that does not exist at all
- Museum of museums - relating materials from various museums
- What's in one museum and what's in another is completely arbitrary
- Guggenheim with branches all over the world
Goals
- Contextual Habitat: Peephole display/Augmented Display to see objects in their context
- e.g., you see ancient water bottle and can move your ICT around to see what the context was in that time period
- could see timeline - over time how has this water bottle changed into our current state of water bottles?
- Accessibility? could add in audio - audio scapes
- Game - collecting objects, seeing how the time periods are different or be involved in that time period somehow
- sticker books - have to identify why sticker goes into book to make stories make sense
- how do you validate the things you bring back so there is no one answer to solve the problem
- physical artifacts that you can bring with you for the game or triangulate the narrative based on hint
- ambient horn, omnivisual