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Team 7

  • James Yoon
  • Carl Goodman
  • Anne-Marie Milner
  • Jacob Farber
  • Katie Siek

Brainstorming about Goals, Interaction, Technologies

First we need to think of content... 

  • Virtual Museum that does not exist at all
  • Museum of museums - relating materials from various museums
    • What's in one museum and what's in another is completely arbitrary
  • Guggenheim with branches all over the world

Goals

  • Contextual Habitat: Peephole display/Augmented Display to see objects in their context
    • e.g., you see ancient water bottle and can move your ICT around to see what the context was in that time period
    • could see timeline - over time how has this water bottle changed into our current state of water bottles?
    • Accessibility? could add in audio - audio scapes
  • Game - collecting objects, seeing how the time periods are different or be involved in that time period somehow
    •  sticker books - have to identify why sticker goes into book to make stories make sense
    • how do you validate the things you bring back so there is no one answer to solve the problem
    • physical artifacts that you can bring with you for the game or triangulate the narrative based on hint
      • ambient horn, omnivisual
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