What are Tags for?
For Authors
* Identifying what and whom the tagged item is about
* Refining Categories
* Identifying qualities of characteristics
For Readers
* Identifying what the tagged item is
* Identifying who owns the tagged content/item
* Self reference
* Task organization
Tagging Resources
Technorati [http://technorati.com] - Every month approx. 1 million taggs are added per month;
- more to come
Tagging Museum Space
Based on notes from the brainstorming sessions, the affinity diagram and Clayton's contributions on the needs of people with disabilities the lists below identify objectives museum staff hope visitors could achieve through a tagging feature.
Visitor Objectives:
- The visitor will be able to generate content by tagging.
- The visitor has a voice as to what they think matters in the museum.
- The visitor can comment and contribute information shaping their own connection to cultural heritage/material – some times related to personal identity.
- The visitor can have input or impact on the exhibit as a way of "putting a stamp" on their experience (the input part of the process). Then to being able to return to the same exhibit at a later time to see the effect / result of their input, or the idea of land-marking.
- The visitor tags displays based on a question like "How does this make you feel?" (input). This would allow other museum visitors to create customized tours of the museum based on keywords like "romantic". Thus the taggers are creating an effect on the museum (validation) and social connections.
- The visitor could rank tags, thus unpopular tags are hidden / naturally filtered from view.
- The visitor mark objects as being favorites for personal use and sharing with others
- The visitor could upload and share video, pictures, audio, and text back to the exhibit, further contextualizing the experience for other people.
- The visitor experiences the exhibition as making choices about engagement.
Museum Objectives:
- The museum learns about their visitor's choices
- The museum includes technology as a tool for connection to the institution and exhibition content.
- The museum creates choices for viewing the work, meaning – they're able to move the focus of the exhibit from the museum space, extending to a virtual space.
- The museum builds immediate personal relationships with the exhibit, which supports social networks, visibility and outreach to general public, and Broader Networks
- The museum generates reactions --> engage is the goal as opposed to visitor-generated content
- The museum creates an atmosphere of fun and a context for a meaningful exchange and more resources.
- This concept is a little unclear - The museum uses tagging as a means to publish a weekly update ie: one tag is things available, the second tag is things chosen - kind of like favorites or most popular items, and the third tag would be time based every week there is a new "tags of the week".