February 5th, 2020
Activity summary
At this session, all our activities were focused on introducing what robots are and what we can do with them.
- We started by playing a video describing some examples of robots in our daily lives (Video link).
- Next, we showed a few slides to share some other examples of real-life robots, such as a TV remote control, automatic doors, cars, and puppets.
- Later, we shared a deck of cards with students. Each card included two items, one was a robot and the other wasn't. Students were tasked to identify the robot on each card (Robot Discovery Activity.pdf).
- After the card activity, students were introduced to the "Simon Says" game. Many of them were already familiar with this game. Then, one of our facilitators acted like a robot and each student had a few minutes to give him specific instructions.
- The last activity involved Dash. Dash was placed in a circle with all students around it. Facilitators were using the C2LC program in the background to make Dash move towards each student in the circle and meet them individually.
Goals
- Introducing students to robots
- Scaffolding for the following programming workshops
- Gauging students' interests and abilities to work with the C2LC program and Dash robot
Notes from the session
- Real-life examples of robots should be relevant to the students' context and their world (Washroom automatic light, Bell sound)
- “Simon says” game should be relevant to these group of kids and their abilities
- Students responded very well with two options on the card (identifying the robots)
- Most students successfully identified the robot on each card, however, they were tempted to pick their favorite items, such as pizza or a puppy over a robot
- Students responded very well to the robot game and giving instruction to our facilitator acting like a robot
- One of the teachers suggested using a remote-controlled car to give an example of cause and effect before introducing the C2LC UI as a controller for Dash robot.
Notes for C2LC design
- The resource library should include preliminary and age-specific activities and lessons about what robots are and what programming for kids before the introduction of C2LC program
- A fun video tutorial for the program is necessary
- We should be able to connect the computer to the bigger screen so students can see a sequence when Dash is moving
- A refresh button would be helpful to avoid a two-step process of deleting all
- Being able to step back a few steps would be helpful
- Being able to save the path taken from a starting point in history would also be helpful, allowing Dash to travel back to the starting point
- If there’s a way for it to move back towards a starting “beacon”