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What is the Fluid Design Handbook?


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The Fluid Design Handbook is a How-to Guide filled with user-centered design (UCD) techniques you can use to learn from your users and design better user experiences.
The handbook includes information on a variety of UCD practices, from performing user research and creating models (such as personas and scenarios) to inform the design process, to performing UX walkthroughs and user testing of your website or application to assess usability and accessibility.  This is by no means a comprehensive guide of design practices but rather focuses on a few methods near and dear to us on the Fluid project.



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titleUser Research

Contextual Inquiry

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Contextual Inquiry
Contextual Inquiry
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> Learn more
> Fluid examples

Interviews and Observation

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Interviews and Observation
Interviews and Observation
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> Learn more

Surveys and Focus Groups

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Surveys and Focus Groups
Surveys and Focus Groups
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> Learn more


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titleUser Modeling

Personas

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Personas
Personas
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> Learn more
> Fluid examples

Mental Models

Mental models are way to think about what knowledge, experience and expectations users bring with them when they use your product.

> Mental Models, by Indi Young
> Interview with Indi Young

Journey Frameworks

Journey Frameworks (aka: schematic storyboards) map out the experience of visitors while they go through the various stages of the interactive experience. The examples listed below illustrate a museum visit to the Detroit Institute of the Arts and related kiosk or mobile situations.

> Fluid examples

Affinity Diagrams

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Affinity Diagrams
Affinity Diagrams
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> Learn more
> Fluid examples

Scenarios

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Scenarios
Scenarios
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> Learn more


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titleInteraction Design

Design Patterns

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Design Patterns
Design Patterns
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> Learn more
> Fluid examples

Fluid Components

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Components
Components
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> Learn more & see components

Storyboarding

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Storyboarding
Storyboarding
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> Learn more

Competitive Analysis (a.k.a. Benchmarking)

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Competitive Analysis (a.k.a. Benchmarking)
Competitive Analysis (a.k.a. Benchmarking)
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> Learn more

User Experience Resources

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UX Resources
UX Resources
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> Learn more



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titleEvaluation and Assessment

User Experience Walkthroughs

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User Experience Walkthroughs
User Experience Walkthroughs
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> Learn more
> Fluid examples

The Fluid UX Walkthrough takes an all-in-one approach by combining the best methods of the other inspection techniques described in this handbook.

Heuristic Evaluation
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Heuristic Evaluation
Heuristic Evaluation
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> Learn more

Cognitive Walkthrough

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Cognitive Walkthrough
Cognitive Walkthrough
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> Learn more

Accessibility Markup Review
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Accessibility Markup Review
Accessibility Markup Review
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> Learn more

Accessibility Review Protocols
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Accessibility Review Protocols
Accessibility Review Protocols
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> Learn more

User Testing

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User Testing
User Testing
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> Learn more
> Fluid examples


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titleAccessibility

Accessibility Resources

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Accessibility Resources
Accessibility Resources
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Making an

Inclusive and Accessible Web Content Guide

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Inclusive and Accessible Web Content Guide
Inclusive and Accessible
Website
Web Content Guide
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titleDesign Process & Management

Problem Statements and Design Goals

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Problem Statements and Design Goals
Problem Statements and Design Goals
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> Learn more

Agile Planning - Goals, benefits and details

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Agile Planning - Goals, benefits and details
Agile Planning - Goals, benefits and details
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> Learn more

Design and Development Process

> Learn more

Ontological design process

The purpose of a ontological design process is it assists collaborative teams by providing a representation of the multi-scaled design space and points of overlap between disciplines. This can take the form of an illustration or a textural analysis mapping the relationships between components and attributes. This overarching view of the domain is used as a tool for negotiating the properties (including interactions) of the design space.

> Example of a Ontological Proto-models

Physical kiosk design process

The purpose of a Physical Kiosk Design Process was to identify the differences between UI and product design.

> Learn more
> Example of preliminary research Preliminary kiosk research



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