...
- how to facilitate perspective shift first - then introduce familiar design exercises / common design tools, incorporate milestones
- start with questions? much like some of our presentations and workshops - get people thinking in new ways (when have you experienced a mismatch, etc)
- beyond accessibility - more useful for more people - more marketable - motivation
- how can cards embody inclusive design?
- e.g matching card game - could be matching person+context+goal with design features, or matching person+context+goal with another person’s need, etc
- example of building scenarios as you're playing the game - cards are limited, conveys idea of need and considerations of how to improve - get players to come up with various solutions?
- how to cover more than just the digital? built environment too, physical products, also consider inclusive processes for communication (e.g. listservs), meetings, policy etc etc
- especially when considering P4A platform
- (but need to
- emphasize added flexibility of the digital to provide configurability?)
- especially when considering P4A platform