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  • how to facilitate perspective shift first - then introduce familiar design exercises / common design tools, incorporate milestones
  • start with questions? much like some of our presentations and workshops - get people thinking in new ways (when have you experienced a mismatch, etc)
  • beyond accessibility - more useful for more people - more marketable - motivation
  • how can cards embody inclusive design? 
    • e.g matching card game - could be matching person+context+goal with design features, or matching person+context+goal with another person’s need, etc
    • example of building scenarios as you're playing the game  - cards are limited, conveys idea of need and considerations of how to improve - get players to come up with various solutions?
  • how to cover more than just the digital? built environment too, physical products, also consider inclusive processes for communication (e.g. listservs), meetings, policy etc etc 
    • especially when considering P4A platform
    • (but need to
    consider
    • emphasize added flexibility of the digital to provide configurability?)
    • especially when considering P4A platform