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  • how to facilitate perspective shift first - then introduce familiar design exercises / common design tools, incorporate milestones
  • start with questions? much like some of our presentations and workshops - get people thinking in new ways (when have you experienced a mismatch, etc)
  • beyond accessibility - more useful for more people - more marketable - motivation
  • how can cards embody inclusive design? 
    • e.g matching card game - could be matching person+context+goal with design features, or matching person+context+goal with another person’s need, etc
    • example of building scenarios as you're playing the game  - cards are limited, conveys idea of need and considerations of how to improve - get players to come up with various solutions?
  • how to cover more than just the digital? built environment too, physical products, also consider inclusive processes for communication (e.g. listservs), meetings, policy etc (but need to consider added flexibility of the digital to provide configurability?)
    • especially when considering P4A platform