The addition of a keypad to the CMHR kiosks was proposed by the museum exhibit designers (Ralph Appelbaum and Associates, New York, NY) as a way to provide user accessibility to the kiosks and associated exhibits. Our goal is to work within this proposed framework in order to make the keypad (and therefore the kiosk) as accessible as possible.
While the motivation for the use of a keypad may have been to provide touch-screen kiosk accessibility for blind users and users with low vision, we believe that many other aspects of accessibility should be taken into account when designing the kiosks. Not only must we consider users with multiple disabilities (e.g. low vision + reduced co-ordination, or a wheelchair user with reduced strength who uses the keypad because she cannot reach all features on the touchscreen) -- we believe that in order to achieve a successful design, the definition of disability must be reframed as a mismatch between the user and the user interface. In this sense a successful design is one that meets the usability needs of as many users as possible, thus providing a fully functional and an entirely enjoyable experience for everyone (that is, why not make the keypad so fabulous that everyone wants to try it?). The earlier in the design cycle that accessibility features are considered, the more integrated these features will be, and the more likely we are to achieve a successful design.
Gap Analysis - Keypad and Interactives
At present, we have limited information about the content of the touch-screen interfaces and therefore of the requirements for the keypad-interface interaction. We were provided with a number of images and storyboards on which we have based our keypad designs, but a number of open questions remain.
do any of the interactives require up and down navigation keys (or are they all limited to left/right, previous/next scrolling)?
do any of the interactives require the ability to skip forward (for example for video media or other applications)?
do the kiosk interfaces require zoom keys to be included in the keypad? (and could these be doubled up with the + / - volume controls?)
Other questions/gaps regarding kiosks and associated exhibits:
will it be possible to set preferences on the touch screen (zoom in/out, change contrast, simplify layout)? how?
include keypads at regular intervals along the group tables (not just at one or both ends)
debate table and See Change Make Change tablets require an accessible alternative to the touch screen
gesture diptych requires accessibility features (tactile floor markings to indicate where to stand, audio instructions, alternatives for blind users, alternative for users with limited mobility (mobile touchscreen?))
on-screen interactables for different levels of navigation are often presented in the same row which can be confusing
nuanced audio description would enrich user experience e.g. for map/globe visual a whirling sound upon swiping, splashing over water bodies, voice over countries
use of colour-coding as sole identifier for different classes/levels of information will limit cognition of those who are colour-blind; include also a variety of shapes
Additional Gap Analysis
Though we are moving forward with the keypad as an accessibility solution, we have identified a number of limitations of the keypad concept:
keypad may be difficult for users with limited mobility to comfortably reach
keypad requires a level of manual dexterity which some users with disabilities do not have
keypad as sole alternative to touch-screeen (vs. personal device or other solution) may limit overall enjoyment/experience of exhibit
fixed, right-handed keypad limits use by left-handed users and those who cannot physically reach the kiosk
keypad is easy to locate but due to immediate prominence may be confused for sole kiosk interaction
use of keypad may be tiresome for extended periods; increasing wrist-rest area may provide one solution
vertically-oriented keypads on wall-kiosks are awkward to use and will be tiresome for extended periods of use
In addition, we have identified some limitations in the existing kiosk design:
non-adjustable kiosk height will limit access of many users of different heights and in differently-sized wheelchairs
inability to connect to kiosk with remote, personal device means that individual user's pre-set, personal preferences are unexploited
users will need to a) physically access kiosk in order to set preferences and b) repeat preference-setting routine at every kiosk
limits ability to adapt to individual's needs (a key component of accessibility)
headphone requirement for listening to audio describe (vs. local speakers) means that user will have to plug in headset at every kiosk
Useability Testing will be carried out on the selected keypad designs in order to determine which keypad designs and which features within each design are successful. Evaluation will be based not only on the useability of the keypad itself but also on how well it serves the useability of the touch-screen interface The final keypad design will be determined based on the results of the useability testing.
Useability testing will be both directed and undirected.
In directed testing, users will be given specific tasks to complete based on a given kiosk/exhibit scenario. Specific features of the keypad can be tested in this way.
The following is one example of a directed useability test scenario. The complete testing protocol (in progress) can be found here.
Format: individual kiosk (Insight Station)
Interactive: Human Rights Defenders
What is being tested: keypad functionality in allowing user to: engage audio description, get information, reset the interactive, navigate
You walk up to the Human Rights Defenders kiosk and notice that the kiosk has been left running in the middle of a session by the last user. You wish to know more about the information available at this kiosk and you want to start from the beginning of the session.
Turn on audio description
Get information about this kiosk/installation
Navigate to first screen of this session
Start the session
Navigate through one of the screens in the series
Close the session and choose another
In undirected testing, users will be presented with a kiosk screen mock-up and will be asked to use the keypad to control their interaction with the kiosk, but will not be given any specific task to complete.