...
- Use a grab/release interaction
- State coil proximity on "grab"
- State coil proximity change on release.
- See PhET Faraday's Law - Pick-up Grab and Drop Release Interaction Sketch
Aside:
- The original design was to only fire alerts when certain thresholds were passed. In the dev version alerts are being fired regardless whether a threshold was transitioned
- Pauses between text alert messages makes people think that's all there is.
...
- 3:00 - appears to be having problems figuring out that focusing on the magnet is where you begin.
- looking through the PDOM multiple times, and the Control Area, but can't find where to begin.
- 4:10 - comments about missing something
- 5:30
- Asked what she was looking for, and was told to switch modes from Browse to Forms mode
- How often does this situation come up? Should instructions be put somewhere (i.e. in the Help or scene summary?)
- 7:30
- "I'm very confused" - can't seem to figure out how to get to magnet and move it
- 9:40
- Still very confused. Was manipulating the coils and not getting what she wanted. Instructed to go and find the magnet.
- 9:48
- Managed to find the magnet
- Is the text cue not strong enough? Just says: "Bar magnet, move in 4 directions"
- 9:50
- was moving magnet around, got it into the coil, bumped the coil
- Is the bump sound enough?
- 14:20
- Moved magnet around a lot. Bumped it along the edges a lot
- Edge bump alert can be better.
- 16:02
- User slides the magnet
- No other audio cues because far from coil
- 18:02
- Previously asked to turn on field lines
- Now turns them off. Did not explore the PDOM to hear the updated description.
- 18:40
- Asked to describe the sim
- Describes the sim as having a coil, a circuit, magnet, and a voltmeter (although not sure what that is)
- Not sure what the lightbulb is for
- 19:13
- Knows the magnet can go in the coil because it's open on both ends
- 19:40
- Asked how they navigated through the sim
- Was using the arrow keys and getting no where
- Possible the text description did not help either. The description says to use arrow keys but didn't say the context in which to use them.
- Eventually was able to move magnet with WASD keys
- 20:10
- Asked if used any other keys to move the magnet
- Said used the 1 2 3 keys and it slid the magnet, but didn't give any additional description.
- 20:50
- Asked about the descriptions from the screen reader
- Said the descriptions were very specific
- Also said didn't realize that the 1 2 3 keys wasn't sliding just inside the coil
- 21:40
- Asked about the amount of time spent using Browse Mode
- Didn't know they were in Browse mode. Thought they were interacting with the sim.
- 22:25
- Asked what happens to the description as you move the magnet through the coil.
- Says the descriptions tells the position relative to the coil
- But still doesn't know what the voltmeter is for.
- 23:00
- Asked which coil can generate the highest voltage
- Was confused. Didn't really recall there were two coils.
- Thought it was very confusing
- 24:00
- Playing w sim again to try to better understand the two coils
- Moving magnet around.
- Hears the prompt for "coil to left / right" and was able to navigate to it properly.
- 25:15
- Hits the coil and realizes it makes a different sound.
- 25:35
- Asked again which coil generates more voltage
- correctly identifies 4 loop coil generates more because it has a bigger and deeper sound.
- 26:00
- Asked about the polarity
- Responded by saying the magnet goes toward the coils different
- Says the poles repel each other.
- User is not clear about its purpose
- 26:30
- Asked about the sliding
- But said they couldn't tell the difference.
- 28:37
- After playing some more, still couldn't answer the question
- Couldn't tell a difference between the movement at different speeds.
- Instructions for sliding isn't clear.
- doesn't sound like the ticking sounds for magnet movement happens during a slide.
- 29:19
- Asked about the sounds and what they mean.
- Said that when the magnet is inside the coil, there's a "hitting a spring" sound.
- 30:10
- ASked what the clicking sound means
- just says that the magnet is moving
- 31:46
- Has a strong association with the "spring hitting the table" sound.
- 33:10
- associates the "humming sound" with the magnet interacting with the coils.
- 33:35
- Asked what happens when you move the magnet through the coil
- Says there's a "spring" sound.
- 35:51
- Hears the organ sound, but doesn't know what is happening
- 36:45
- Asked what happens when the magnet touches the coil
- Thinks it might be the low humming sound
- 37:40
- After some hints, realizes that the bong sound is when the magnet touches the coil
- 39:17
- What happens when you flip the magnet
- magnet makes a clicking sound and an organ sound
- Sim's capabilities meet my requirements - Agree.
- Using the sim is a frustrating experience - Agree
- Using the sim is easy to use - disagree
- I have to spend too much time correcting things in the sim - disagree
- Sound were helpful - strongly agree
- Sounds were interesting - strongly agree
- Sounds were pleasant - strongly agree
- Sounds were easy to understand - strongly agree
- Sounds were relatable to their ideas - agree
- Easy to match sounds to the meanings - agree
- It was difficult to understand how the sounds changed from one variable to the next - disagree
- Sounds were fun - strongly agree
- It was boring sound - strongly disagree
- Confusing - strongly disagree
- Easy to understand what the sounds mean - agree
- The sim was complex - somewhat disagree
- The sim is easy to use - somewhat disagree
- I need a technical support to use this - somewhat agree
- Functions were well integrated - neutral
- Too much inconsistency in the sim - strongly disagree
- I think others will learn to use this sim quickly - somewhat agree
- I found it awkward to use - strongly disagree
- I felt confident using this sim - somewhat agree
- I needed to learn new things in order to use this sim - strong disagree
- 44:55
- How would you describe this sim to a friend
- "I would describe it as incredibly confusing." "There were a lot of pieces and I didn't know what to do with them until you told me."
- Didn't like how you had to go in and out of Forms mode. "Found that incredibly frustrating."
- 47:30
- Would you see this sim as being helpful for others learning the concepts.
- Said the descriptions were good and perhaps not use as much sounds.
- 48:40
- How would you improve the simulation
- Label the items so they know it is interactable.
- Thought the checkboxes were confusing
- 49:30
- Asked to elaborate on having more descriptions
- Felt that the sounds and descriptions were competing with one another
- Couldn't pay attention to both at the same time.
- Was relying more on the description - they made more sense than the sounds did
- 50:20
- Compared to Friction, how does this one compare?
- Found FL more difficult because of all the pieces and playing with each one individually.
- 51:00
- Asked to comment on overall experience
- Said that once she figured out what was happening, everything became more clear
- Found that 2 coils was more difficult than 1.
- Liked knowing where everything was like "the coil was to the left."
- 51:52
- Asked about not knowing about the voltmeter was
- Guesses that it's somehow measuring the electricity between the magnet and the coil
- Hadn't realized that the sound was associated with the lightbulb or voltmeter
#602
- 0:00 to 10:30
- Exploring sim
- 0:10:33
- Enabled field lines and wondering about whether the field lines changed
- Wondering what they're supposed to be showing.