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QA overview

Environments

  • iPhone OS 3.0 or higher on iPhone 3G or 3GS
  • iPhone OS 3.0 or higher on iPod touch 1G, 2G or 3G

For testing Fluid Engage with VoiceOver: 

  • iPhone OS 3.0 or higher on iPhone 3GS
  • iPhone OS 3.0 or higher on iPod touch 32 GB or 64 GB (Fall 2009 or later)

Protocol overview

General QA guidelines

  • Does the tool behave the way that you would expect?
  • Are you surprised by anything?
  • Does something take longer than you would expect?
  • When the tool does something unexpected or takes too long to do something, does the tool provide appropriate feedback?

QA tests

Unit tests

Protocol: Launch the following websites to execute unit tests.

url to be filled

Task-oriented functional tests

Description: Ensures that the component is able to handle expected input.

Protocol: Perform these tasks after completing initial Engage setup (to be added: instructions on adding app to home screen).

Test all screens: Absence of horizontal scroll

Procedure:

  1. Drag the screen left and right while holding the device in portrait mode.

Expected results:

  • The screen should not shift left or right (i.e., it is fixed).
Test 1: Page load

Procedure:

  1. From the application home screen, tap "Enter object code" or its icon.

Expected results:

  • A back button and "Enter object code" title should appear in the navigation bar, in that order. No other elements should be present on the bar.
  • Short instructions (e.g., "Enter code from the object's label to learn more about the object") should appear below the navigation bar.
  • Empty fields should appear below the instructions (in the case of Engage 0.3, it should be two empty fields)
  • A keypad should appear below the empty fields, which includes the numbers 0-9, and a delete key.
Test 2: Enter a single-digit (cont'd from Test 1)

Procedure:

  1. Complete Test 1.
  2. Tap on a number from the keypad.

Expected results:

  • The tapped number should appear in the left text field.
  • Nothing else should have changed.
Test 3: Delete a single-digit (cont'd from Test 2)

Procedure:

  1. Complete Test 2.
  2. Tap the delete key.

Expected results:

  • The right-most number should disappear.
  • Nothing else should have changed.
Test 4: Enter an invalid object code (cont'd from Test 1)

Procedure:

  1. Complete Test 1.
  2. Tap in a two-digit, invalid object code (see object code list for possibilities).

Expected results:

  • An error should appear on the screen ("Invalid code. Please try again.", replacing the enter code instructions.
  • The number fields should clear after a brief moment (~0.5 seconds).
  • The error message should persist.
Test 5: Enter an invalid object code, again (cont'd from Test 4)

Procedure:

  1. Complete Test 4.
  2. Tap another two-digit, invalid object code (see object code list for possibilities).

Expected results:

  • The error message from the previous invalid code should persist.
  • The number fields should clear after a brief moment (~0.5 seconds).
  • The error message should persist.
Test 6: Enter a valid object code (cont'd from Test 1, 4, or 5)

Procedure:

  1. Complete Test 1, 4, or 5.
  2. Tap a two-digit, valid object code (see object code list for possibilities).

Expected results:

  • If there was an error message from a previously invalid code, it should disappear immediately.
  • There should be a brief pause after the last digit is entered.
  • The screen should transition to the respective artifact view.

Boundary Tests

Description: Ensures proper functionality at the input limits.

Protocol: Perform these tasks on the following site.

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Code entry wireframes
Code entry storycards

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