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Alerts

Movement Alerts

Magnet Focus Alert

  • "Magnet at [location] of the Play Area. Use the W A S D keys to move magnet. Use number keys 1, 2, 3 to jump magnet."

Movement Alert

  • "[step direction]"

Movement Alert: direction or step size change

  • "A [step
direction
  • size]
1
  • step [step
size
  • direction]
step
  • ."

Jump start alert: on release of 1, 2, or 3 key press

  • "Jumping magnet [jump speed] to [jump direction] side of play area. Press Space to stop jump."

Jump stop alert: Space bar is pressed, bumped into a coil or reached edge of play area

  • "Jumping stopped."

Jumping in progress

  • "Jumping to [jump direction]."
  • (info) Alert Frequency: This is a lower priority alert. If one of the other alerts / events has occurred it is not be necessary to give this movement alert.

Coil bump alert

  • "Bumped into [number coils] coil."

Location Alerts

Location change alert: magnet transitions from one location region into another

  • "At [location] of play area."

Coil proximity change alert: magnet transitions from one coil proximity region into another

  • Single coil: "[coil proximity] 4-loop coil."
  • Both coils: "[coil proximity]
2
  • 4-loop coil.
" (only if
  • [coil proximity] 2-loop coil
is enabled)Remark: This
  • ."
  • (info) Alert Frequency: This alert is omitted if the user's action will trigger an Entering or Exiting Coil alert.

Entering / Exiting Coil Alert

  • "['Entering' / 'Exiting'] [number coils] coil."

Coil proximity change event with magnetic field enabled

  • Single coil: "[coil proximity] 4-loop coil and [field strength] magnetic field passing through."
  • Both coils: "[coil proximity]
2
  • 4-loop coil and [field strength] magnetic field passing through.
" (only if
  • [coil proximity] 2-loop coil
is enabled)
  • and [field strength] magnetic field passing through."

Sim Controls Alerts

Volt meter: adding / removing

  • "['Connecting' / 'removing'] volt meter to circuit"

Magnetic field: show / hide

  • "Showing magnetic field lines. [field strength] magnetic field passing through 4 loop coil. [field strength] magnetic field passing through 2 loop coil. (only if 2-loop coil is enabled)"
  • "Hiding magnetic field lines.

2 loop coil: show / hide

  • "['Adding' /
removing
  • 'Removing'] 2 loop coil [to / from] circuit."

Rotate magnet

  • "Flipping magnet: North pole is now on ['left' / 'right']. South pole now on ['right' / 'left']."

Rotate magnet: with visible field lines

  • "Flipping magnet and its magnetic field: North pole is now on ['left' / 'right']. South pole now on ['right' / 'left']."
  • Remark: This is the same description as a regular "Rotate Magnet" alert text with the addition of "and its magnetic field".


Alert Descriptor Values

step direction

coil proximity:

left
  • regular (default)
  • large (if CTRL modifier pressed)
  • small (if Shift modifier pressed)
    • Far from
  • right
  • up
  • down
  • step size:

    • Close to
    • Very close to
    • In

    field strength:

    • Very strong
    • Strong
    • Weak
    • Very weak
    • Minimal

    jump direction:

    • left
    • right

    jump speed:

    • slowly (1 key pressed)
    • normally (2 key pressed)
    • quickly (3 key pressed)

    jump direction:

    • left
    • right

    number coils:

  • 2 loop
  • 4 loop
  • Very strong
  • Strong
  • Weak
  • Very weak
  • Minimal

    location:

    • top-left
    • top-center
    • top-right
    • middle-left
    • middle-right
    • center
    • bottom-left
    • bottom-center
    • bottom-right
    • +edge if at edge

    coil proximity:

    • Far from
    • Close to
    • Very close to
    • In

    field strength:

    number coils:

    • 2 loop
    • 4 loop

    step direction:

    • left
    • right
    • up
    • down

    step size:

    • regular (default)
    • large (if CTRL modifier pressed)
    • small (if Shift modifier pressed)


    Faraday's Law (h1)


    Scene Summary

    Simulation Play Area contains a circuit and a magnet.


    Currently, the a circuit consists of a lightbulb, a volt meter, 2 loop coil, and a 4 loop coil. These parts are connected together with wires to form the circuit.


    The magnet is at the [location] of the Play Area, [proximity] to the 4 loop coil, and [proximity] to the 2 loop coil.


    [field strength] magnetic field is passing through the 4 loop coil.


    [field strength] magnetic field is passing through the 2 loop coil. (if field lines visible)


    Move the magnet to play.


    Play Area

    Circuit

    The circuit consists of a lightbulb, a volt meter, 2 loop coil, and a 4 loop coil. All of these parts are connected together with some wires to form the circuit.


    The 4 and 2 loop coils are open on the left and right, allowing something to pass through.


    Checkbox: Connect volt meter to circuit


    Checkbox: Add 2 loop coil to circuit


    [field strength] magnetic field is passing through the 4 loop coil. [field strength] magnetic field is passing through the 2 loop coil. (if field lines visible)


    Checkbox: Show magnetic field


    Magnet

    The magnet is at the [location] of the Play Area. Use the W A S D keys to move the magnet.


    The magnet is [proximity] to the 4-loop coil (, and is [proximity] to the 2-loop coil).


    The magnet has two magnetic poles: North on the [left / right], South on the [right / left].


    "The magnetic field is going from North pole on [left / right] end, to South pole on [right / left] end of magnet." (if field lines visible)


    Button: flip magnetic polesv