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Introducing user to an unbuilt world. User can build this world by adding scenes, objects, characters, and other available elements.
User has access to several controls to modify available options, their positioning, interactions, movements, etc.
Users can share their assets and their worlds and anything else they build
Details from co-design (Avtar): Scene with world elements and characters
Block or node based building environment
Pre-constructed or user created or mix of both
Controls can be revealed when needed
Possible implementation - Paper prototypes - Interactive screensWe have started similar storytelling activities at Beverley using Powerpoint
Introducing user to an unbuilt world. User can build this world by adding scenes, objects, characters, and other available elements.
User has access to several controls to modify available options, their positioning, interactions, movements, etc.
Users can share their assets and their worlds and anything else they build
Details from co-design (Avtar): Scene with world elements and characters
Block or node based building environment
Pre-constructed or user created or mix of both
Controls can be revealed when needed
Possible implementation - Paper prototypes - Interactive screensWe have started similar storytelling activities at Beverley using Powerpoint