/
List of mapping ideas

List of mapping ideas

Various mapping ideas, initially generated from the June 2, 2009 mapping brainstorm meeting. These ideas were framed by the question of "Why do we want/need an interactive map over a static map?" (i.e., what can the affordances of technology bring us closer to?)

See Catalogue of mapping ideas for a working classification of the ideas.

- Multi-modal views: same objects in spatial and conceptual maps; same objects on screen, animate into different positions
- Create one's own experience and path within the content
- Draw up relationships between works/objects/artifacts/etc.
- Better sense of where one might find works (particularly, generally)
- Social aspect: where (spatially, conceptually) are my friends and colleagues enjoying content?
- Interest maps: what are people interested in?
  - Ability to subscribe to interest maps (possibly with people with credibility/fame)
- Enabling better searching experience
- Post-visit affordances
- Easier access (don't have to go to a wall for a map)
- Accessibility
  - E.g., providing easily accessible paths for wheelchairs
- Data recovery, exploration for scholars, researchers
- Entertainment value
- Seeing where others are in the virtual map, what they're looking at, in real-time
- Real-time/offline conversations in the virtual, hybrid virtual-physical space
- Tease at social value (shared exploration, etc.)
- Footprints, leaving notes for other people
  - Electronic breadcrumbs/post-it notes
  - Follow footprints of famous/credible people
- Tease at the unspoken thoughts when an ad hoc group of people stand at the same object silently
- Sharing content across museums
  - Vast array of maps connecting/interacting with each other: mega-museum
- Travel patterns (& "Did you know?")
- Link to things, events, happenings in community
- Social sharing: link to email, Twitter, Facebook, etc.
- Interactive postcards: send a virtual map (say, zoomed into a cluster of objects) w/ note
  - Provides point of entry for receiver to also explore rest of space
- Touching the artwork through the interface
- Animating, bringing to life the art/objects