FE all-hands, brainstorming, team 7

Team 7

  • James Yoon
  • Carl Goodman
  • Anne-Marie Milner
  • Jacob Farber
  • Katie Siek

Brainstorming about Goals, Interaction, Technologies

First we need to think of content... 

  • Virtual Museum that does not exist at all
  • Museum of museums - relating materials from various museums
    • What's in one museum and what's in another is completely arbitrary
  • Guggenheim with branches all over the world


  • the looking glass: Contextual Habitat: Peephole display/Augmented Display to see objects in their context
    • e.g., you see ancient water bottle and can move your ICT around to see what the context was in that time period
    • could see timeline - over time how has this water bottle changed into our current state of water bottles?
    • Accessibility? could add in audio - audio scapes
    • Deage something - possible reconstruction
    • Get more information the closer you move your objects (e.g., find textual information about the person/age/etc.)
    • can use gestures and lots of different axes 
    • cabinets of curiosity 
      • How do we avoid the problems that Cool Town had? Trying to capture museum visits and letting visitors view them online later (they did not go back to the website to view it even though enthusiastically participating at the museum). 
  • Game - collecting objects, seeing how the time periods are different or be involved in that time period somehow
    • sticker books - have to identify why sticker goes into book to make stories make sense
    • how do you validate the things you bring back so there is no one answer to solve the problem
    • physical artifacts that you can bring with you for the game or triangulate the narrative based on hint
      • Ambient Wood project : A playful learning experience was developed where children explored and reflected upon a physical environment that had been augmented with a medley of digital abstractions.  (ambient horn, omnivisual)
      • Kurio : Ecology of Play in Learning Museums - The researchers involved in the Kurio project have explored, in their respective ways, how museums can enrich the story making aspect, and in turn, help further visitor participation in this process. 
  • Painting, typing, sound tagged on images
    • Could focus on regions
    • Could focus on the object
    • Hunter - Gathering - Assemblage
      • e.g., family of 4 has to create a "fire" from objects in the room - find a fire clay pot...
      • Carmen San Diego in reverse - find objects to learn about things
        • Fire clay pot says, "The family of four behind me made this pot" and continue to link objects
  •  Museum without Borders
    • Miracle on 34th Street - see a picture at a museum and zoom in on some piece of the picture (e.g., waterfall, shoe)
      • Reminds you that the waterfall can be used for hydraulic power (recommends Science museum and shows hydraulic power exhibit); water is now polluted (recommends some other museum)
      • Recommends the shoe museum or says Amazon has a similar looking shoe that you can purchase with one-click (selling out)
        • This project will provide the funding for the Looking Glass
      • Tells you where the picture was taken so perhaps you could take a trip there
      • Make it more subtle - link their phone with the object and sell the data to commercial people who can recommend them to buy it later...