Notes from chat with blind user about museum kiosk experience (January 13, 2010)
On January 13, 2010, we visited the ROM with a blind user (herein referred to as U1) to discuss what blind users look for in a museum experience, particularly about kiosk accessibility. Some direct questions from us are indicated in purple.
ROM lobby kiosk/interactive
- Re: ROM lobby kiosk/interactive:
 - Doesn't give an idea of what's on there or what it contains, from a blind user's point of view; nothing to indicate its function
 - Nothing to indicate its use: no borders, buttons, or any tangible physical pieces to indicate where the kiosk elements are
 - This kiosk is "useless to me [U1]"
 - Ideally there would be physical buttons, and even then, U1 would need to "hunt and peck"
 - There needs to be a logic of where and how to begin
   - Buttons or some other tactile element would be U1's starting point
   - Audio instructions of "start here, do this" would be helpful
 - How would you know what buttons do what?
   - U1 would look for one button that stood out alone, and start by pressing that one
   - That lone button would possibly sit above or below all the others
   - Tactile elements on the button itself (embossments), such as a dot on the button (as on many 'F' and 'J' keys on keyboards, or the number '5' on a keypad) would help to indicate significance
ROM totem pole kiosk
- Re: ROM totem pole kiosk
 - This kiosk served just one function: playing a video, which was activated by selecting a language
 - Similarily unusable without buttons or another indicator of what it offers
 - Content has audio commentary; this is useful
 - Physically, the kiosk is much smaller than the lobby kiosk--easier to feel the borders
 - Straightforward use, few options, makes it easy
   - Could have made this kiosk very easily blind-user accessible by having a raised button to activate it
   - Placing the buttons along the border of the kiosk display would have been good
ROM Schad Gallery kiosk
- Re: ROM Schad Gallery kiosk
 - This kiosk presented a multitude of videos, selectable via touch screen with a 4x5 grid of video thumbnails
 - How would we make this accessible?
   - Automated telephone system-like would be easy
   - Navigate through the videos with a numeric keypad
     - "For English, press 1. Pour le francais, appuillez sur le 2."
     - "For video on ____, press 1," etc.
   - Navigate through the videos via voice (again, a la automated telephone system)
   - Or, "For English, press the left switch", etc.
   - Audio instructions on how to navigate/use the system
General questions and notes
- What do you think of the iPhone model of touchscreen accessibility?
 - "Not my first choice. I prefer buttons."
 - "I'm not a techie."
 - "But[, in the end,] could I make it work? Probably."
- What do you expect at the museum? What kind of museum experience do you look for?
 - Expect very little; museums and galleries are unfriendly places most of the time [to blind visitors]
 - Some exceptions: museums that have a lot of old pioneer stuff; these museums tend to let you touch stuff
 - Why are most museums and galleries not great? Most of the stuff is behind glass cases
 - Lectures, movies, programs:making these usable is another whole
piece of work
 - Ideally: would like to be able to touch everything; lectures often rely too heavily on slides; art/sculpture classes are inclusive and allow blind visitors to participate
 - Having replicas of all the objects [to touch] would be really nice
- How do you connect with content, as a blind visitor?
 - With a really good, *detailed* explanation
 - Want to know about the backstory: what led the artist to... why was it made... what was the artist trying to convey...
 - Used to think paintings weren't a good medium for him; but U1's opinion changing on this: a good description goes a long way
- Re: audio wand experience (at different museums)
 - Want better coverage of pieces (at King Tut AGO exhibit, ~10% object coverage)
 - How did you know what code to enter into the wand?
   - Needed someone (e.g., attendant) to relay it to him, or would have had to hunt and peck and see what came up
 - What's the difference between listening to the audio tour at the museum and at home?
   - Combination of the audio tour + the person or people U1's with creates the full experience
   - Attendant's description of the artifact means a lot (+ ability to ask attendant about the object); makes a big difference
   - Also, listening to conversations of nearby people allows U1 to piece together a good idea about the artifacts
   - Each component gives a difference piece of the puzzle: object label/card + audio tour + person/people
- How often, if ever, do you visit a museum without someone with you?
 - Almost never
 - Exceptions: special events, tours with docents
 - U1 spends a lot of time doing pre-visit planning, finding out if the museum is worthwhile to visit
 - In theory, should be able to just show up spontaneously and visit w/ a tour guide, but sometimes tour guide isn't available or the tour guide isn't good. Thus, not taking the chance to show up spontaneously. Need to plan a lot to maximize fulfillment.
 - Museum wayfinding via attendant
- What's reasonable for a blind user to expect from a museum visit?
 - Tactile tours
 - Audio descriptions
 - Docents that are good describers
 - Raised line drawings
 - Object replicas