Design Meeting - May 7, 2009
Prior Art
- Background research: what worked and what didn't work
- Grabbing at heuristics, design considerations from:
- Academic literature/papers
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- Looking at existing museum content
- Existing research done at individual museums
- External museum content
- Looking at existing museum content
Defining our Users
- Curators & exhibitions designers
- Museum visitors: Students, Families, Adults (What are the primary motivations behind museum visits, and how will that affect design? Exploration, education/learning, dates (couples), entertainment/amusement/play, special interest?)
- Museum non-visitors: find out why they don't go, and what might motivate them to go
- Educators/teachers who use the museum as part of their teaching/curriculum
User Research
- Interviews and Contextual Inquiries with Partner Museums on an on-going/iterative basis
- Visit partner museums: McCord in May, DIA in July-ish, MMI in fall
- Develop scenarios with local data, check scenarios against core partners (MMI, DIA, McCord, etc.)
- Ethnography with Local Museums
- Doing on-going ethnographic research with a local museum (in Toronto, Barcelona, and Vancouver) on a weekly basis
- Survey with museum goers
- Surveys: create our own, and see what museums have done already
- Survey design: reaching broad visitor demographic. Online and on paper.
- Qualitative research first, to help define the surveys (quantitative research)
- On-going design team meeting
- Find a time for our team members in Barcelona, Toronto, Vancouver to meet regularly (weekly or more) to meet and discuss
- Document meetings well for ourselves and community
Figuring out the Deliverables from User Research
- Personas: helpful but time-consuming
- Use scenarios that morph into prototypes
, multiple selections available,