Design Meeting - May 7, 2009
Prior Art
Background research: what worked and what didn't work
Grabbing at heuristics, design considerations from:
Academic literature/papers
Looking at existing museum content
Existing research done at individual museums
External museum content
Defining our Users
Curators & exhibitions designers
Museum visitors: Students, Families, Adults (What are the primary motivations behind museum visits, and how will that affect design? Exploration, education/learning, dates (couples), entertainment/amusement/play, special interest?)
Museum non-visitors: find out why they don't go, and what might motivate them to go
Educators/teachers who use the museum as part of their teaching/curriculum
User Research
Interviews and Contextual Inquiries with Partner Museums on an on-going/iterative basis
Visit partner museums: McCord in May, DIA in July-ish, MMI in fall
Develop scenarios with local data, check scenarios against core partners (MMI, DIA, McCord, etc.)
Ethnography with Local Museums
Doing on-going ethnographic research with a local museum (in Toronto, Barcelona, and Vancouver) on a weekly basis
Survey with museum goers
Surveys: create our own, and see what museums have done already
Survey design: reaching broad visitor demographic. Online and on paper.
Qualitative research first, to help define the surveys (quantitative research)
On-going design team meeting
Find a time for our team members in Barcelona, Toronto, Vancouver to meet regularly (weekly or more) to meet and discuss
Document meetings well for ourselves and community
Figuring out the Deliverables from User Research
Personas: helpful but time-consuming
Use scenarios that morph into prototypes