Design Meeting - May 7, 2009

Prior Art

  • Background research: what worked and what didn't work
  • Grabbing at heuristics, design considerations from:
    • Academic literature/papers
    • Looking at existing museum content
      • Existing research done at individual museums
      • External museum content

Defining our Users

  • Curators & exhibitions designers
  • Museum visitors: Students, Families, Adults (What are the primary motivations behind museum visits, and how will that affect design? Exploration, education/learning, dates (couples), entertainment/amusement/play, special interest?)
  • Museum non-visitors: find out why they don't go, and what might motivate them to go
  • Educators/teachers who use the museum as part of their teaching/curriculum

User Research

  • Interviews and Contextual Inquiries with Partner Museums on an on-going/iterative basis
    • Visit partner museums: McCord in May, DIA in July-ish, MMI in fall
    • Develop scenarios with local data, check scenarios against core partners (MMI, DIA, McCord, etc.)
  • Ethnography with Local Museums
    • Doing on-going ethnographic research with a local museum (in Toronto, Barcelona, and Vancouver) on a weekly basis
  • Survey with museum goers
    • Surveys: create our own, and see what museums have done already
    • Survey design: reaching broad visitor demographic. Online and on paper.
    • Qualitative research first, to help define the surveys (quantitative research)
  • On-going design team meeting
    • Find a time for our team members in Barcelona, Toronto, Vancouver to meet regularly (weekly or more) to meet and discuss
    • Document meetings well for ourselves and community

Figuring out the Deliverables from User Research

  • Personas: helpful but time-consuming
  • Use scenarios that morph into prototypes