UX Walkthrough Project Plan
Project Plan
Fluid UX Walkthroughs - Purpose and Scope
User Experience Walkthroughs are used in the Fluid project to evaluate and assess the usability and accessibility of the products addressed by the project. The objective is to identify user problematics (pain points) which can be addressed by user interface software solutions and enhanced design approaches.
The UX Walkthrough Project
The project has two main goals:
The first goal is to create procedures, guidelines, protocols, checklists, and reporting formats for evaluators to use when conducting actual reviews of products.
The second goal is to coordinate the efforts of those who are performing the evaluations, and capture their raw results for analysis, integration, and publication.
The deliverables associated with the first goal comprise the set of mechanisms we develop to enable pursuit of the second.
Deliverables
Guidelines for target selection
Pre-selected targets
Personas
Scenarios
Protocols
Method descriptions
Prescribed procedures
Checklists
Examples
References
Reporting templates
Issues
Coverage 3 products, 3 methods, two dimensions (accessibility and usability)
Result reporting
Common reporting templates
Integration of results - analysis across products
Publication - audiences/consumers (designers, developers, institutions, product communities, funding bodies)
Result interpretation
Distilling observations
Identifying pain points (user problematics)
Assessing frequency and severity
Identifying solutions
Proposing components
Ranking and prioritizing
Activities (this list corresponds to cardmeeting.com entries C1-C8)
Create a coherent set of web pages in the Fluid wiki containing guidelines and protocols to guide the efforts of evaluators.
Highlevel protocol and guidelines
Checklists, principles, and protocols (step by step procedures) for conducting walkthroughs
Reporting templates
Create and document some basic resources for reviewers
Procedures for selecting target product instances
List of pre-selected product instances for review
List of personas
List of scenarios
Create standard mechanisms for processing the results of walkthroughs
Distilling observations
Identifying pain points (user problematics)
Assessing frequency and severity
Identifying solutions
Proposing components
Ranking and prioritizing
Create mechanisms for producing other artifacts from walkthrough results, and publishing
Design patterns
Guidelines and approaches for developers
Pitfalls to avoid for developers
Other rules of thumb for developers
Messages to communities
Messages to stakeholders (e.g. funding bodies)
Integrate all of the above as part of the Design Handbook
Assess coverage achieved to date over 3 products and 3 methods, for both accessibility and usability
Create a mechanism for triggering walkthroughs when they are required by the Fluid project (Wave Planning)
Observed need for coverage such as new or changed product functionality
Release cycle - e.g. every couple of milestones
Other triggers
before general release of componentry
project deliverables: e.g. report to funding bodies
prioritization: e.g. pain point impact
Create a process to initiate, coordinate, and conduct walkthroughs as required
List coverage required (from Wave Planning)
Assemble the reviewer teams
Select protocols and resources
Conduct the walk-throughs
Ongoing Program
As one of the drivers for component creation, walkthrough evaluations are conducted as part of a long term, but cyclic program. The need for walkthroughs arises when:
There is a need to discover pain points (user problematics) in the core Fluid target products.
A new product is added to the list of core targets.
It is demanded as a project deliverable (i.e. not product deliverable) such a reporting to a funding body
New versions of the products enhanced by Fluid components are put into production (for comparison).
Important new personas or interaction scenarios are discovered.
It is assumed that walkthrough activities will occur in waves throughout the duration of the Fluid project.