Faraday's Law: Descriptive Text

Latest Designs First

This document is arranged from latest designs and documentation first, and older designs and documentation toward the end of the page.

Text Description Landmarking (April 19, 2018 Faradays-Law-v03)

Work in Progress.

This iteration adds the 2nd coil.

Above: Text description landmarks based on earlier v02 design iteration.

Above: Text descriptions for 2-loop coil.


Above: Combined text descriptions for 2-loop and 4-loop coil.

To-do: Show change in description order (i.e. 2-loop then 4-loop, or 4-loop then 2-loop) depending on proximity.


Text Description Landmarking (April 13, 2018 Faradays-Law-v02)

Based on feedback in March - use text descriptions as a method of landmarking instead of trying to describe the state of the physics model. Let the sonification convey state of the model, and use text descriptions to orient learner.


Above (Faradays-Law-v02-01-jh): Text descriptions describing proximity of the magnet to the 4-loop coil, and text description labels for sim options.


Above (Faradays-Law-v02-02-jh): A possible mapping of text description regions - using the magnet field lines as a reference.

Feedback

  • Names for coils: 2 and 4 loop coil.
  • Preserve sense of progress:
    • There may be "Blank steps" - movements where the text description does not appear to change at all, and there may not be discernible sonification.
  • How to describe field lines?
    • “cut through coil”
    • Even with sonification present, may need to just summarize position of field lines
    • How do you describe field lines inside the coil?
    • Description of direction (arrows?) how will that work?
  • For descriptions, consider layering of alert information
    • Describe a little more fully the field lines up front when enabled

Consults:

IDRC senior developer re: science/electronic related terminology

Teacher-submitted activities for terminology


Review for semantics, etc.: PhET team, users

Mapping interaction of magnet with large coil (January 2018)

Colour key


Moving magnet left or right on x axis:


Lightbulb reaction and voltage meter readings when magnet is moved through coil right to left on x axis:

Lightbulb reactions and voltage meter readings when magnet is moved through coil left to right


Next steps: map with a customized grid.

PhET John Travoltage Simulation Design#UpdatingDescriptionoftheSim


Mapping interaction: exploration A (January 2018)

Questions

Are there existing descriptions that can be layered into Faraday’s Law sim?


Co-creation scene summary session with physics/pedagogy expert


In the play area there is a bar magnet

North pole facing to the left

Need to communicate it’s sitting horizontally because orientation is important

There is a coil of wire with 4 loops

It’s connected to a light bulb

How?

Voltmeter connected in parallel to the light bulb (correct in physics terminology)

Circuit: coil of wire with four loops that is connected in series with a light bulb.


Less tech:

There is a coil of wire with four loops. One end is connected to one terminal of the light bulb, the other end of the coil is connected to the other terminal of the light bulb. [is it assumed that students will know what terminal means in this context?]


There is a volt meter that can measure the voltage across the light bulb (“parallel” is not important--see above description)


A button that allows you to flip the magnet (flip polarity button)

Physically rotating the magnet

best description: flip magnet (so south pole is to left) etc.


Communicate that the bulb is not lit…not displaying any brightness

Not emitting any visible light

“Off” implies that a switch needs to be turned on


Location of magnet relative to the circuit is important: The magnet is sitting to the right of a circuit


Consider Java Script Faraday’s Electromagnetc Lab for descriptors:


Feedback


Scene Summary may have a different meaning for each person. For example, the entire sim’s content may be considered as its summary. And in the case of John Travoltage that’s kind of true.

Understand the language needed for the sim. For example there are different ways to talk about charge: “net zero charge”, “net negative charge” instead of “net neutral charge”. Even word order can help: “zero net charge” can work better than “net zero charge” for example. (Understand learning goals, design decisions of sim)

To get started, try to identify descriptions that won’t need to update and change.

Think of how the headings for objects and labels for buttons might form an outline.

Think of what information a student needs to start interacting with the sim (cognitive differences?)

Allow the main content in the PDOM do your heavy lifting

Summary Option:

The simulation circuit uses a voltage meter, lightbulb, metal coil and magnet.

The circuit design is as follows:

The coil is connected to the lightbulb by two wires.

And the voltage meter is connected to the lightbulb by two wires. 

The moving pointer on the voltage meter is static.

The magnet sits independent of the circuit setup.


Underline = remove?

Sandbox:

Faraday's Law Interactive Simulation:

The method (apparatus, setup, configuration, order (meaning: how items are set up?), experiment setup) (for Faraday's Law) uses a voltage meter (voltmeter), lightbulb, coil (metal—is metal visually inferred? Is knowing it is metal relevant?) and (bar) magnet.

Circuit design (schematic, circuit diagram):

Two wires connect the voltage meter to the lightbulb. The voltage meter is connected to the lightbulb by two wires. 

A second set of two wires connect the coil to other side of the lightbulb.

The magnet sits independent of the circuit setup.

The magnet has a north (left) and south (right) pole and can be moved up and down, left and right. 

The voltage meter reads neutral.

The moving pointer (needle) is static on the voltage meter.

(between the negative (left—necessary?) and positive (right—necessary?) readings.)


Buttons: 

  1. Field lines
  2. visual: 2 coil option with additional small coil
  3. visual: bar magnet poll flip (south to left)
  4. reset