Inclusive Design Guidelines - Follow-up Meeting Dec 14, 2015

Inclusive Design Guidelines - Follow-up Meeting Dec 14, 2015

Potential Categories for Cards:

  1. Values (?) / Qualities / Concepts?

    • disability as mismatch

    • personalisable/one-size-fits-one

    • configurable (more technical?)

    • flexibility

    • open (open source, staying open)

    • collaborative

    • co-design

    • self-determination

    • self-knowledge

  2. Techniques (ILDH)

    • support flexible styling (CSS separate from markup, UIO)

    • label resources

    • support keyboard control

    • etc

  3. Examples

    • UIO

    • FD tool

    • Explore tool

    • etc

  4. Exercises

    • authoring game?

    • build a persona

    • matching game (needs/features)?

    • build a simple webpage

    • fix a webpage (e.g. add keyboard control)

  5. Test Your Knowledge

  • or we could break things down into Tools & Practice, e.g.

    • Tools (i.e. concrete things you can build or use in design)
      · UX Walkthroughs
      · User States and Contexts
      · Personalization tools (UIO, FD, etc.)

    • Practices 
      · Open design (i.e. community, participatory, co-design)
      · “Complicated personas” -- One person, many personas/contexts (i.e. risk of modelling people, importance of people with disabilities representing themselves--"nothing about us without us") 

  • how to facilitate perspective shift first - then introduce familiar design exercises / common design tools, incorporate milestones

  • start with questions? much like some of our presentations and workshops - get people thinking in new ways (when have you experienced a mismatch, etc)

  • beyond accessibility - more useful for more people - more marketable - motivation

  • how can cards embody inclusive design? 

    • e.g matching card game - could be matching person+context+goal with design features, or matching person+context+goal with another person’s need, etc

    • example of building scenarios as you're playing the game  - cards are limited, conveys idea of need and considerations of how to improve - get players to come up with various solutions?

  • how to cover more than just the digital? built environment too, physical products, also consider inclusive processes for communication (e.g. listservs), meetings, policy etc 

    • especially when considering P4A platform

    • (but need to emphasize added flexibility of the digital to provide configurability?)