On Tuesdays 2:00 PM ET, the inclusive design community gathers together to learn and discuss various topics in the form of a workshop or a design critique.
Workshops provide the inclusive design community an opportunity for engaging with a broader community to spur our creative processes with topics that may align with our projects, be lateral with, or challenge our ideas by providing alternative perspectives. It also provides the opportunity to make connections with the work of those in the broader community.
Design critique (or more informally a "crit") is an opportunity for us to come together as a small group and examine and discuss a creative artifact - a design wireframe, a persona, a newly-implemented UI or software component, etc. These design crits are informal, constructive, specific, and respectful. It's a forum where anyone from the community can bring their designs and receive feedback. For more information, refer to "Design Crits - Additional Information" below.
Lightning Talks are a quick/short format discussions/presentations, generally geared towards a professional development topic. They are intended to be 15 to 30 min in length, but may stretch longer from time-to-time; however, if they require more time a Workshop or Design Crit may be a better avenue. The lightning talks typically take place after our standup meetings on Wednesdays.
Note about dates and times: In order to be flexible, occasionally the date and times of the meetings will change. Please note these changes in the Upcoming schedule below.
Paper Playground - Interactive Interaction Design Space
Mar 28, 2023
2 - 3pm ET
From the Inclusive Design team at PhET Interactive Simulations: A co-design tool and integrated space to collaboratively design multimodal interactions. A design space that allows for mapping physical space to design parameters, detached from standard interaction patterns for web components/design.
Who: anyone exploring the design of something interactive
What: an environment that combines both virtual and physical design spaces - hopefully for rapid prototyping of multimodal interactions
Why: to fill a need for a new kind of co-design space/tool
Typographic revival of historical scripts Overview of research projects from the Atelier National de Recherche Typographique
Mar 16, 2023
NOTE: Special time and day.
12 - 1:30pm ET
Typographic revival of historical scripts
The Atelier national de recherche typographique (ANRT) is a postgraduate research program and place of excellence with specific expertise in typeface design and editorial design at ENSAD Nancy, France. The program was established in 1985, aiming to ‘contribute to developing type design and typography.’ Its purpose is to support self-initiated research projects submitted by applicants and to develop research programs with partner institutions.
A critique (or more informally a "crit") is an opportunity for us to come together as a small group and examine and discuss a creative artifact - a design wireframe, a persona, a newly-implemented UI or software component, etc.
These design crits are informal, constructive, specific, and respectful. It's a forum where anyone from the community can bring their designs and receive feedback.
The idea is to focus on tangibles, not on abstract plans:
What have we designed or built?
why is it like this, what are its strengths, and how can we make it better?
Since these meetings are participant driven, there will be occasions when the crit will not meet. Meetings will be announced in the schedule above, and to the relevant mailing lists (i.e. inclusive design community list, and fluid-work).
Why do Critiques?
Techniques like UX Walkthroughs, Inclusive Design Mapping Tool ("Petals & Flowers"), or User States and Contexts will help us concretely assess and discuss an artifact from different perspectives. It's based on the idea that creative work gets stronger when it is discussed amongst peers and diverse ideas are considered.
Crits help us to:
amplify the strengths of a design
suggest alternative trajectories
reflect on our work through the lenses of different users
identify areas of confusion
focus on tangible artifacts, not just abstract ideas or goals
Design crits are intentionally informal and casual
We try to keep design crits very informal and casual on purpose. This makes it easier for participants to share designs (requiring less time preparing formal presentations), and opens up more time for organic conversations. A formal presentation of your project or design is not required, and we encourage a more conversational approach.
Presenting at Design Crits
Design crits are a great opportunity to discuss designs, refine ideas, ask questions, and get feedback. To get the most out of a design crit:
Come prepared with specific design issues to share - this will help focus the discussion on the topics that will help you.
Try not cover too much or expect to have every question addressed.
Design crits are intended to be 1 hour in length to help keep the discussion productive and specific.