PGA Co-Design Meeting Notes: 2014-10-15
Process questions
Things that we might need in the future:
Details about how to create a comment on wiki
Should we use WebEx in the future, or something that won’t require any installation?
NOTE: Having comments in-line is actually easier than using the comment widget is actually easier for screen readers
Versioning history is avialable on the wiki page, so there is no need to create new versions of working documents (yay!)
Meeting agenda
How to talk about designs
Talk about the sketches
Revisit Co-design process
How to talk about designs
This process is iterative - we will have small successes and build on them
Try to avoid referring to the designer, this is all collaborative work
Focus on function and intent rather than specifics (things like color)
Ask Questions
Explore the questions together
Be generous and generative :)
There are no bad ideas
There may be few submissions during any phase
Note on Project Timeline - Next deliverables
Create a list of requirement (11/15/2014) - Already underway
Create common features (2/15/2015) - Where we are now
Sketches
Sketch one: Discovery tool for Open Educational Resources
System starts at level of font size or volume, user could then make further adjustments
Thinking of a particular hardware in this sketch? a keyboard maybe
There are places where keys are pressed, this would be very different interaction on a touch screen
This sketch does a nice job of highlighting potential barriers:
devise user is on
input methods
perception questions
getting in the door - doing something that is good enough vs. doing something that requires fine tuning
technology may be intimidating
Offer alternatives - allow person to find assistance another way
This a moment for the users to ask for help
This sketch is trying to define “Minimal detectable output”
In an ideal situation, what’s the smallest that they can see, and what is the quietest that they could - allow them to start from there, rather than starting with standard default 12 point font.
Do we want to use a new term for this? - For now, as we are just sketching, simple term like “Setting minimal font and volume” will suffice
Potential issues
User might stop at a size that is ok, but not best for them
should we ask can you hear audio or is this audio good?
We want the question to be intelligible enough that we that we catch them not just at their minimum but at level suited for optimum perspective (understanding)
Identifying worst case solutions, could be used to identify the high end of the scale.
For example: User has a certain setting that he likes his screenreader to be set at, but if there is construction outside, this minimum setting changes
But that would be a performance issue - the highest volume would be the level above which it becomes intolerable
Could we identify a “typical environment”
Have them try to the interaction in a typical environment
Probably easier to determine typical environment for higher ed use case than with K-12
Testing options vs. asking directly
Design choice that this brings up - some preferences seem wellsuite to be presented as tests, other preferences best presented as a direct question
Can we asking about the current environment, make note of their preferences within it
One test example: Drag the column of the box until the font is more
*Understanding not just perceiving* - change it until you like it.
Likely to get to a better result if we get users to a real context, they are actually reading a story (for example)
*This is first discovery, so we want to get in the ball park so that we can communicate with the user*
What do we mean by *Critical task* - something that you are doing in context or do we provide a critical task?
Need to be sure that the assessment tool is gather information applicable to the critical task that the person is going to performing with the device
Give them, not so much as an assessment, but set it where it’s comfortable for you. - This is creating a baseline for you.
Reading story task seems like a good approach for now, because it helps us get the user, in a realistic way, into the “perception ballpark”
Volume is a painful thing rather than an inconvenience (volume v font size), allow the user to specify that volume will be first setting adjusted - each time there is a new session, volume should be the first option for me to adjust
Similarities to sketch one:
Trying to start with an interactive approach, and a process of elimination
Allowing different modes of input to start, and eliminate those as the use
From there being prompted to refine those preferences
BIG QUESTIONS
Are the assessments that we are presenting accurately preparing user for critical tasks
Which preferences lend themselves to tests and which to direct questions?
How do capture information about environmental factors?
How can we find setting which is
Next Steps
Pull out some of the questions that Dana highlighted.
Sketches will continue - we are working out functionality
- Continue contributing comments on the wiki and via email