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Community Workshop and Design Crit Topics from 2022

Community Workshop and Design Crit Topics from 2022

Topic

Meeting format

Facilitator

Date

Time

Links / Notes

Coordinator

Topic

Meeting format

Facilitator

Date

Time

Links / Notes

Coordinator

Eudaemonic Design as a Co-created Approach to Health and Well-being: An Exemplar Case with Older Adults at Home

Community Workshop

Jenna Mikus

December 13, 2022

2 - 3pm ET

Home is central to who we are as humans. It shapes us. At a time when COVID-19-related physical distancing has prompted a global live/work/play from home pervasiveness, there is a growing demand to conceptualize how homes can encourage flourishing health and well-being. Developing this understanding is especially necessary when contemplating the impact on vulnerable demographics, such as the rapidly growing older adult population who desire to age-in-place but do not necessarily have the infrastructure and support needed to do so. Based on co-designed futuring activities conducted with older adults and designers, this research focuses on understanding what a flourishing home could look and feel like when building on the neo-Aristotelian concept of eudaemonia (literally defined as eu (good or health) + daimon (true self)), which correlates to people being the best versions of themselves. Eudaemonic well-being has evolved in the field of psychology as a means of proactively designing for flourishing health and well-being via Self Determination Theory, but it has yet to be explored in a built environment context. By considering eudaemonia as a worldview, this research examines how home-based design can prompt optimal health and well-being—not only by applying the resulting Eudaemonic Design model and principles to the home environment but also by following a respectful design approach to precipitate virtually-engaged participants to feel empowered, experience agency, and act as their best eudaemonic selves.

@Justin Obara David Pereyra

Human-robot interaction for inclusive coding education

Community Workshop

Maysa Borges Gama

Novembere 29, 2022

2 - 3pm ET

Educational Robotics is a widely researched and applied field, but most robotics courses for children and young are not designed or adapted for learners with disability. This context is even less explored when we observe the use of social robots for education since most human-robot interactions designed for people with disability are focused in rehabilitation, mobility, or diagnosis. Robots, especially social robots, can act as powerful tools for teaching coding to school-aged children with special needs. In this meeting, I am going to present a status report on my master's course project that seeks to adapt the Weavly platform experience into a human-robot interaction.

@Justin Obara 

UofT MScAC Applied Research Collaborations

Community Workshop

Daniel Giovannini / IDRC

October 12, 2022

2:30 - 4pm ET

@Justin Obara 

CTA Image inspection

Design Crit

Caren

July 5, 2022

2 - 3pm ET

The Canadian Typography Archives website requires an image inspection function that allows a user to magnify an artifact and pan over all parts of the artifact. 

Here is a link to an example of image inspection we are seeing as an exemplar experience using mouse functionality 

The CTA team has had some discussion and noted the following:

  • WCAG 2.1 (note AODA references WCAG 2.0)

  •  

  • What to do:

  •  

    • Provide controls that perform same behaviour as the mouse

    • When image opens buttons appear and are in the focus order

  • Mobile: pinching, alternative is zoom in zoom out and button controls as well.

  • concern: Buttons for keyboard manoeuvre may not be a smooth experience

We look forward to the discussion!

@Justin Obara 

Meet-and-Greet 

Community Workshop

Jack Tyrrell and IDRC

May 24. 2022

2 - 3pm ET

 

@Justin Obara 

Dobble Debate - Bake Your Own

Design Crit

Lynne Heller

February 8, 2022

2 - 3pm ET

Dobble Debate

dev site

A continuation of the Design Crit from January 18, 2022, focused on the Bake Your Own experience.

Dobble Debate: debating with a difference, is a game that facilitates discussions and learning about human difference. The game employs the powers of play and humor to catalyze open discussion and compassionate thinking around topics that are often considered taboo. Players are challenged to rethink assumptions they may have around what it means to be disabled or have lived different experiences from their own.

Dobble Debate recognizes that every individual’s lived experience is different, and changes significantly based on their current environment. Therefore, we explicitly acknowledge D/deafness, disability, differing abilities , autism, and neurodiversity plus (DDDAND+). This acronym does not cover all the diverse identities usually lumped under ‘disability’; we are using it to draw attention to the variety of human experience. The label of ‘disability’ runs the risk of minimizing the diversity of lived differences.

@Justin Obara 

An artifact to aid the design of 3D printed audio-tactile graphics for blind students: a Ph.D. research

Community Workshop

Emilia Christie Picelli Sanches

January 25, 2022

2 - 3pm ET

Presentation

Recommendations - 3D printed audio-tactile graphics, Online Whiteboard for Visual Collaboration (Miro)

Description:

Emilia Sanches is a Ph.D. candidate who's coming to IDRC to develop part of her research. This community workshop intends to contextualize her research and her preliminary results. She'll briefly introduce what are 3D printed audio-tactile graphics and proceed to talk about what she is doing and what her next steps are. People are encouraged to ask questions and discuss the topic.

@Justin Obara 

Dobble Debate

Design Crit

Lynne Heller

January 18, 2022

2 - 3pm ET

Dobble Debate

Description:

Dobble Debate: debating with a difference, is a game that facilitates discussions and learning about human difference. The game employs the powers of play and humor to catalyze open discussion and compassionate thinking around topics that are often considered taboo. Players are challenged to rethink assumptions they may have around what it means to be disabled or have lived different experiences from their own.

Dobble Debate recognizes that every individual’s lived experience is different, and changes significantly based on their current environment. Therefore, we explicitly acknowledge D/deafness, disability, differing abilities , autism, and neurodiversity plus (DDDAND+). This acronym does not cover all the diverse identities usually lumped under ‘disability’; we are using it to draw attention to the variety of human experience. The label of ‘disability’ runs the risk of minimizing the diversity of lived differences.

@Justin Obara 

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