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Goal

Use storytelling as a way to enhance and improve learning.

Guiding Themes

  • Learning as a process. Not a product, tool, or resource
  • Democratic learning - equal opportunity and participation
  • Ownership over the process, artifacts, and personal data (metrics)
  • Tool does not prescribe a learning structure or method. Learners determine how they want to interact.
  • Stories = reactions + reflection + responses + … ?
    • Reaction - spontaneous response to content
    • Reflection - intentional thought and process
    • Responses - interactions and collaboration w others
  • Jutta Buzzwords:
    • “Inclusive infrastructure”
    • “Inclusive metrics” and “Thick data”
      • Who do you exclude in the metrics?
      • How do you give control to users / learners to give metrics?
      • How do you give the people at the outlier a voice in the metrics?

How? (Evolving concept)

  • A multimodal storytelling tool that operates independent of the learning resource.

    • Eases implementation and adoption.

  • Storytelling done through multimodal annotations (text, chat, audio, videos, links, etc.)

    • Allow learners to create stories as a way to journal their thoughts, experiences, and learning.

  • Synchronous and asynchronous storytelling

    • enables rich interactions from head to tail.

  • Enable learners and educators to collaborate, mutually experience, and share.

    • Platform where there is little differences in role - everyone interacts and collaborates in the same way (i.e. teachers experience is essentially identical to a student’s)

    • Equalize the power dynamic - everyone participates in a equal way.

  • Ownership of what learners say, create, and how their data is used

    • Give rich tools for creation, editing, and sharing.

What? (Possible platforms)

  • Browser Plugin

  • Pressbooks webhook for Storytelling like Hypothesis

  • EPUB integration with a reader system like Readium

Other Features

  • Metadata

  • Preference matching and saving

  • Remixing, sharing, collaboration

  • Multi-modal

  • Multi-cognitive

  • Analytics

  • Groups and permissions

  • Privacy

Next Steps

Investigate existing rich annotation tools and interactions:

  • Instagram stories
  • Sound Cloud
  • Hypothesis

Idea to explore

  • Dual device interaction:
    • One device for consuming the information
    • Second device for creating stories based on content on device one.

Sources of Inspiration

Sound Cloud

  • Listeners can comment on specific times in the track.
  • Others can respond to comments on the track.
  • Comments, but not replies to comments, appear visually in the timeline.

Sound Cloud in Education:

  • "Teacher's Guide to Sound Cloud in the Classroom"
    • "Sometimes telling is more expressive than writing or visualizing and SoundCloud is ideal for that. SoundCloud gives a voice to students and enables them to say their minds. SoundCloud improves students engagement with the learning taking place in class through the interactive features it provides such as commenting and liking."
  • Teachers' comments about using Sound Cloud in the Classroom:
    • "It is a great teaching tool that allows teachers to incorporate technology into their repertoire by using audio, Podcasting is a powerful tool that encourages listening and speaking skills. " - Gabriela A. on Common Sense Media
    • "It's an excellent way to record semester reflections, book opinions, original songs, spoken poems, interviews, and more. Although it's easy to use, it allows students an opportunity to practice technology literacy, and the embedding feature allows for a bit of coding when publishing to an ePortfolio or blog. For students accustomed to more engaging ways of recording and sharing audio (i.e. YouTube videos) or those who are not auditory learners may think the service boring or a hassle. " - Joanna B. on Common Sense Media

Scenarios

  • a student, has recorded some reactions and reflections on some content. Teacher and peers can respond to student’s reactions and reflections with their own reactions and reflections.
  • learning English as a 2nd language. As part of a class, student can record themselves reading some news. Peers and instructor can later watch a video of him reading and provide comments.
  • Sharing
  • Teaching (group context)
    • Closed group scenario (login, viewing activity, responding to people etc.)
  • Simultaneous experience (co-watching, co-reading, etc.)
  • Multimodal “annotations”
    • I.e. Soundcloud’s annotations
  • Privacy
  • Metrics / understanding effectiveness / gaining insights
  • Setting personal preferences and matching

  • Metadata generation

Early Sketches

The following are very early sketches to help give a sense of the design direction. The depicted interaction is very compartmentalized and structured.

It is desirable to have the design evolve into a more integrated and organic experience, with less segregation of modalities and cognitive "switching".


Above: Viewing a piece of content (web, e-textbook, etc.) with the Learning Stories Tool open.

Detailed Description:

  • The panel contains different ways for the learner to respond to the content:
    • Record audio, video
    • Write some notes
    • Annotate / respond with an emoji, animated gif, meme etc.
    • Link to another resource
    • Read and respond to comments
    • Access other tools (i.e. Glossary, learning customization, Udio tools, etc.)
  • The audio icon has an indicator to show there are 2 new recordings.
  • The panel also contains indicators of content created by others (seen under the “Other Stories” section).


Above: Viewing user audio recordings for the content

Detailed Description:

  • The panel shows a thread of audio recordings where the user has made an initial recording, and someone else has made an audio response.



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