Video recordings may not have captions. If you would like to contribute to captioning any of the videos, please reach out to us through the fluid-work mailing list.
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2023 Topics
Justin ObaraJonathan Hung
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Topic
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Meeting format
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Facilitator
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Date
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Time
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Links/Notes
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Coordinator
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Co-design discussion
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Community Workshop
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Cheryl Li
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October 24, 2023
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2:30 - 3:30pm ET
Co-Design discussion video recording
A discussion about what co-design means and the different ways that it is practiced. The hope is to share experiences, understand the similarities/differences, and think about new directions to develop the practice.
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Baby bliss bot onscreen keyboard
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Design Crit
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Cindy Li
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August 1, 2023
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2 - 3pm ET
Baby bliss bot onscreen keyboard video recording
Description:
The Baby Bliss Bot project at the IDRC would like to design an editor for customizing on-screen keyboards (OSK) for people with disabilities. Baby Bliss users can use the onscreen keyboard to select a symbol which then can lead to another level of keys or keyboard. For instance, if one presses the "transportation" key, it opens the transportation keyboard. From there, someone could go even deeper into another level of keys.
The project team would like you to help generate ideas for an editor that will allow users to create different keyboards, keyboard levels, and navigation between levels of keyboards.
Links:
Baby Bliss Bot Technical Document – includes additional information about the requirements for the onscreen keyboard.
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Social Bonding, Move2Learn, embodied cognition
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Community Workshop
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Minna Nygren
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July 11
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2 - 4pm ET
Designing for Whole Body Interaction with Children
Description:
Whole body interaction environments are increasingly common in informal learning settings, including museums. Empirical research demonstrates that such environments can afford children opportunities to engage in learning with embodied metaphors, and play. However, less research has investigated young children’s social interaction in such settings. This talk presents a design research approach and findings from a study that investigated young children’s social interaction in whole body interaction environments. Findings demonstrate that young children engage in various forms of movement-based play during interaction, which can foster social bonding and support embodied meaning making. The talk concludes with design considerations and suggestions that can support designers, and design researchers, working from an embodiment perspective and within inclusive design
Links:
About Minna Nygren:
Minna Nygren is a post-doctoral Research Fellow based at UCL Interaction Centre (UCLIC), where she works alongside Professor Nadia Berthouze on an EPSRC-funded From Sensing to Collaboration project investigating the role of touch in interaction. Previously, Minna was a post-doc at UCL Knowledge Lab on Move2Learn and Move2Learn4Teachers projects focusing on embodied meaning making with Professor Sara Price. Minna’s PhD, funded by the Wellcome Trust, is in Human Development (Title: “Landscapes of Affective Interaction: Young Children’s Enactive Engagement with Body Metaphors“) and it investigated young children’s engagement with body metaphors through iterative design. For more about Minna’s work, visit: https://uclic.ucl.ac.uk/people/minna-nygren
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Primer: Baby Bliss Bot
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Community Workshop
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Maysa, Shirley McNaughton
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April 14, 2023
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1 - 3pm ET
Hour One
History of AAC/Educational Application of Blissymbolics, 1971-2023
'Bliss' Community and Teaching of Blissymbolics, 1971-2023
Important features of Semantography (Blissymbolics}
as we teach the language and develop vocabulary today
10 minute break
Hour Two
Take the Time - Kari’s song
Exploring possibilities for Baby Bliss Bot - an Educator’s Perspective
Group Assignment and Sharing
Questions, Answers, Discussion
Primer: Baby Bliss Bot transcript (VTT)
Primer: Baby Bliss Bot video - Part 2
Primer: Baby Bliss Bot transcript - Part 2 (VTT)
Reference
blissymbolics.org
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Paper Playground - Interactive Interaction Design Space
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Design Crit
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Taliesin
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Mar 28, 2023
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2 - 3pm ET
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Description:
From the Inclusive Design team at PhET Interactive Simulations: A co-design tool and integrated space to collaboratively design multimodal interactions. A design space that allows for mapping physical space to design parameters, detached from standard interaction patterns for web components/design.
Who: anyone exploring the design of something interactive
What: an environment that combines both virtual and physical design spaces - hopefully for rapid prototyping of multimodal interactions
Why: to fill a need for a new kind of co-design space/tool
Paper Playground Video Recording
Paper Playground Transcript (vtt)
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Typographic revival of historical scripts
Overview of research projects from the Atelier National de Recherche Typographique
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Workshop
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Kaveh
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Mar 16, 2023
NOTE: Special time and day.
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12 - 1:30pm ET
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Typographic revival of historical scripts
Description:
The Atelier national de recherche typographique (ANRT) is a postgraduate research program and place of excellence with specific expertise in typeface design and editorial design at ENSAD Nancy, France. The program was established in 1985, aiming to ‘contribute to developing type design and typography.’
Its purpose is to support self-initiated research projects submitted by applicants and to develop research programs with partner institutions.
Typographic revival of historical scripts Video Recording
Typographic revival of historical scripts Transcript (vtt)
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Accessible design collaboration tools
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Design Crit
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Lisa, Cheryl
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Mar 7, 2023
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2 - 3pm ET
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Accessible Design Collaboration Tools Video Recording
Look at and discuss options for accessible design collaboration tools.
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ChatGPT Accessibility test/comparison
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Design Crit
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Lisa, Maysa
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Feb 7, 2023
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2 - 3pm ET
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ChatGPT Accessibility Testing/comparison Video Recording
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2022 Topics
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Topic
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Meeting format
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Facilitator
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Date
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Time
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Links / Notes
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Coordinator
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Eudaemonic Design as a Co-created Approach to Health and Well-being: An Exemplar Case with Older Adults at Home
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Community Workshop
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Jenna Mikus
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Dec 13, 2022
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2 - 3pm ET
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Home is central to who we are as humans. It shapes us. At a time when COVID-19-related physical distancing has prompted a global live/work/play from home pervasiveness, there is a growing demand to conceptualize how homes can encourage flourishing health and well-being. Developing this understanding is especially necessary when contemplating the impact on vulnerable demographics, such as the rapidly growing older adult population who desire to age-in-place but do not necessarily have the infrastructure and support needed to do so. Based on co-designed futuring activities conducted with older adults and designers, this research focuses on understanding what a flourishing home could look and feel like when building on the neo-Aristotelian concept of eudaemonia (literally defined as eu (good or health) + daimon (true self)), which correlates to people being the best versions of themselves. Eudaemonic well-being has evolved in the field of psychology as a means of proactively designing for flourishing health and well-being via Self Determination Theory, but it has yet to be explored in a built environment context. By considering eudaemonia as a worldview, this research examines how home-based design can prompt optimal health and well-being—not only by applying the resulting Eudaemonic Design model and principles to the home environment but also by following a respectful design approach to precipitate virtually-engaged participants to feel empowered, experience agency, and act as their best eudaemonic selves.
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Justin Obara David Pereyra
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Human-robot interaction for inclusive coding education
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Community Workshop
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Maysa Borges Gama
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Nov 29, 2022
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2 - 3pm ET
Educational Robotics is a widely researched and applied field, but most robotics courses for children and young are not designed or adapted for learners with disability. This context is even less explored when we observe the use of social robots for education since most human-robot interactions designed for people with disability are focused in rehabilitation, mobility, or diagnosis. Robots, especially social robots, can act as powerful tools for teaching coding to school-aged children with special needs. In this meeting, I am going to present a status report on my master's course project that seeks to adapt the Weavly platform experience into a human-robot interaction.
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UofT MScAC Applied Research Collaborations
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Community Meetings
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Daniel Giovannini / IDRC
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Wednesday Oct 12, 2022
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2:30 - 4pm ET
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CTA Image inspection
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Design Crit
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Caren
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July 5, 2022
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2 - 3pm ET
The Canadian Typography Archives website requires an image inspection function that allows a user to magnify an artifact and pan over all parts of the artifact.
Here is a link to an example of image inspection we are seeing as an exemplar experience using mouse functionality
The CTA team has had some discussion and noted the following:
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WCAG 2.1 (note AODA references WCAG 2.0)
2.5.1 path based and multi point gesture (this may apply)
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What to do:
Provide controls that perform same behaviour as the mouse
When image opens buttons appear and are in the focus order
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Mobile: pinching, alternative is zoom in zoom out and button controls as well.
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concern: Buttons for keyboard manoeuvre may not be a smooth experience
We look forward to the discussion!
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Meet-and-Greet
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Community Meeting
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Jack Tyrrell and IDRC
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May 24. 2022
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2 - 3pm ET
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Dobble Debate - Bake Your Own
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Design Crit
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Lynne Heller
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Feb 8, 2022
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2 - 3pm ET
A continuation of the Design Crit from January 18, 2022, focused on the Bake Your Own experience.
Dobble Debate: debating with a difference, is a game that facilitates discussions and learning about human difference. The game employs the powers of play and humor to catalyze open discussion and compassionate thinking around topics that are often considered taboo. Players are challenged to rethink assumptions they may have around what it means to be disabled or have lived different experiences from their own.
Dobble Debate recognizes that every individual’s lived experience is different, and changes significantly based on their current environment. Therefore, we explicitly acknowledge D/deafness, disability, differing abilities , autism, and neurodiversity plus (DDDAND+). This acronym does not cover all the diverse identities usually lumped under ‘disability’; we are using it to draw attention to the variety of human experience. The label of ‘disability’ runs the risk of minimizing the diversity of lived differences.
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An artifact to aid the design of 3D printed audio-tactile graphics for blind students: a Ph.D. research
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Community Workshop
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Emilia Christie Picelli Sanches
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Jan 25, 2022
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2 - 3pm ET
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Description:
Emilia Sanches is a Ph.D. candidate who's coming to IDRC to develop part of her research. This community workshop intends to contextualize her research and her preliminary results. She'll briefly introduce what are 3D printed audio-tactile graphics and proceed to talk about what she is doing and what her next steps are. People are encouraged to ask questions and discuss the topic.
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Dobble Debate
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Design Crit
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Lynne Heller
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Jan 18, 2022
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2 - 3pm ET
Description:
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2021 Topics
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Topic
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Meeting format
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Facilitator
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Date
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Links / Notes
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Participatory Design of the CareBank, a Mobile Telecare Platform for Interpersonal Empowerment through Peer-to-Peer Circles of CarePeerCare / CareBank
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Workshop / Design Crit
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Claude Goodman
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Nov 16, 2021
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Description:
The CareWheels Living Lab demonstrated the value of engaging people living independently with severe disabilities to design the CareBank, a peer-to-peer Telecare platform for their mutual benefit. Together we learned which Internet of Things (IoT) technologies worked well, and more meaningfully, we learned how to design Mobile and IoT technologies to help people work well together. Please join us for a Community Meeting presentation about the CareBank Platform and Design Crit about the CareBank App. The CareBank Project won a National Academy of Medicine Healthy Longevity Innovation Catalyst Award.
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Using LiveCode to go from prototype to app
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Workshop
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Martin Koob
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Aug 17, 2021
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Description:
This will be an interactive, hands on workshop where you will learn how to use LiveCode, an open source IDE, to prototype an interface, add code to the interface components and build an app that you could deploy on multiple platforms. Be ready to try a different paradigm using an easy to understand English like language and an IDE that lets you run your prototype/app as you build it. Download the IDE before the workshop if you want to follow along on your own Mac, Windows or Linux machine.
https://livecode.org/download-member-offer/
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Canadian Typography Archives
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Design Crit
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Kalakriti Padmashali, Caren
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Aug 3, 2021
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Description:
The goal of the Canadian Typography Archives (CTA) is to create a free and open dedicated online space for documenting the histories of type and typography in Canada, whether currently public, privately held, still to be discovered, or not yet acknowledged or represented. To begin with the site will focus on pre-digital histories (approximately before 1985).
On July 27th, we presented mid-fidelity wireframes of the CTA header and footer and received good feedback on ways to improve the functionality to meet accessibility guidelines. Figma File from the session
As an extension of the session, we are looking to center the discussion around the individual artifact (content) pages and get feedback on various elements within the layout in regards to different interaction states, content layout and overall functionality.
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Canadian Typography Archives
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Design Crit
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Kalakriti Padmashali, Caren
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Jul 27, 2021
Description:
The goal of the Canadian Typography Archives (CTA) is to create a free and open dedicated online space for documenting the histories of type and typography in Canada, whether currently public, privately held, still to be discovered, or not yet acknowledged or represented. To begin with the site will focus on pre-digital histories (approximately before 1985).
We have created mid-fidelity wireframes of the CTA header and footer as well as laid out content pages for the archives. In this session, we are looking for some feedback and perspective on the UX of the current pages (including but not limited to different interaction states, content layout and overall functionality).
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Follow up on: Sonification for Balloons and Static Electricity PhET sim
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Design Crit
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Ashton Morris
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Jul 20, 2021
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Description:
During our work on Balloons and Static Electricity we ended up creating an audio tool to help us iterate on what wounded and worked best. I’ll update everyone on the progress since the last Design Crit and discuss the difficulties we had and the decisions we made during the process.
Click on the PhET logo at the bottom left and then “Options” from that popup. This will allow you to use the audio tool to adjust the sound of the interaction between the charged balloon and the wall.
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VideoLinkwell, streamlining the workflow in an interactive video eLearning app
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Design Crit
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Martin Koob
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Jul 13, 2021
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Description:
Martin Koob will demo his SaaS application VideoLinkwell. It is used in Sign Language interpreter training to record a learner's interpretation of a video sample and then allow teachers to give feedback by annotating the resulting video at various time points in the video with video or text comments. The goal is to facilitate and streamline the process of providing feedback in Sign Language. He is looking for feedback on the UX and workflow for teachers and and learners in creating, sharing, assessing and reviewing their projects. For more information on the application see VideoLinkwell.com
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Garages, Builders, and Games
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Workshop
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Tony Atkins
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Jun 29, 2021
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Recently, Nintendo released Game Builder Garage, an environment in which the goal is to build, play, and share games. This talk will highlight a few things about Game Builder Garage as a programming, learning, and playful environment.
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Looseleaf: CSS for prototyping
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Design Crit
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Ned
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Apr 20, 2021
We'll be looking at Looseleaf, a simple CSS framework for prototyping that's being developed for use in co-design of the Accessibility in Action project. Looseleaf aims to provide clean, accessible, responsive user interface styles for rapidly prototyping web applications and websites, while evoking the experience of paper prototyping.
Links:
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Co-design Community of Practice
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Workshop
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Cheryl
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Mar 30, 2021
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Description:
In many settings, especially professional ones, we are often trained to avoid “failure” and experimentation and strive for perfectionism. However, co-design is all about experimentation. In this Community of Practice meeting, we want to explore how we make space to create a safe space to “fail”, flail, look silly, and speak honestly - both for our co-designers, and ourselves as facilitators.
We'd love to explore this topic with other practitioners of co-design.
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Sonification for Balloons and Static Electricity PhET sim
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Design Crit
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Ashton Morris
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Mar 9, 2021
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Demo - Balloons and Static Electricity
Description:
The PhET project creates online physics simulations for education and in recent years is enhancing simulations with multimodal interactions. Ashton from the PhET will be sharing different iterations of the Balloons and Static Electricity simulation that use sonification to indicate the transferring of electrical charges. We will be listening and discussing the different sonification designs. It will also be an opportunity to help provide feedback to the PhET team. You can play a development version here that includes a version of the sonification.
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Artifact Ecologies: What, why, and how?
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Workshop
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Philip Tchernavskij
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Mar 2, 2021
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Co-design Community of Practice
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Workshop
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Cheryl
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Feb 23, 2021
We’re hoping to start a series of Co-design Community of Practice meetings, with this meeting being the first of many. A community of practice is a group of people who share an interest for something, and they get together to share knowledge and learn how to do it better. We’re hoping to do this for co-design, since many of us are just starting co-design on our projects.
We’ll use this first meeting to talk about different elements of our co-design practice: What’s happening on our projects, our interests, challenges, and more. We can also brainstorm what we want this community of practice to be.
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High Fidelity: Online audio space for groups
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Lightning Talk
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Alan
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Feb 3, 2021
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A research on 3D printed audio-tactile graphics
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Workshop
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Emilia Sanches
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Jan 26, 2021
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Introduction to 3D printing and custom models (with Open Source tools)
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Workshop
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Jon
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Jan 19, 2021
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