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Overview

Excerpt

On Tuesdays 2:00 PM ET, the inclusive design community gathers together to learn and discuss various topics in the form of a workshop or a design critique.

  • Workshops provide the inclusive design community an opportunity for engaging with a broader community to spur our creative processes with topics that may align with our projects, be lateral with, or challenge our ideas by providing alternative perspectives. It also provides the opportunity to make connections with the work of those in the broader community.

  • Design critique (or more informally a "crit") is an opportunity for us to come together as a small group and examine and discuss a creative artifact - a design wireframe, a persona, a newly-implemented UI or software component, etc. These design crits are informal, constructive, specific, and respectful. It's a forum where anyone from the community can bring their designs and receive feedback. For more information, refer to "Design Crits - Additional Information" below.

  • Lightning Talks are a quick/short format discussions/presentations, generally geared towards a professional development topic. They are intended to be 15 to 30 min in length, but may stretch longer from time-to-time; however, if they require more time a Workshop or Design Crit may be a better avenue. The lightning talks typically take place after our standup meetings on Wednesdays.

Note about dates and times: In order to be flexible, occasionally the date and times of the meetings will change. Please note these changes in the Upcoming schedule below.

To join the conversation please join us remotely at this Zoom web conference room.

In-person meetings have been suspended due to closures related to COVID-19.

Creative Commons and Community Conduct

Audio and video recordings, notes, and artifacts taken during community workshops and design crits are done under Creative Commons Attribution 4.0 International License. Please let us know if you have any licensing needs or requirements.

Community workshops and design crits follow the Fluid and Inclusive Design Community Code of Conduct. Attendees of these meetings are expected to understand and respect the guidance in the Code of Conduct.



Tip

Check out the Meetings page for more reoccurring events.

Check out the Collaborate page for more ways to get involved!


Upcoming

Topic

Meeting format

Facilitator/Presenter

Date

Time

Links / Notes

Coordinator

PhET: Number Play

Design Crit

Cathy CarterTBD

Sep 17, 2024

2 - 3pm ET

Justin Obara

TBD

Community Workshop

Liz Lane

TBD

2 - 3pm ET


Justin Obara 

Licensing and Contributions at IDRC Workshops and Crits

Design Crit

Justin, Jon

TBD




IDRC work calendars and coordinating schedules

Design Crit

Justin, Jon

TBD




Process for sharing IDRC videos and recordings

Design Crit

Justin, Jon

TBD




Past

Workshops from previous years can be seen on the Previous Community Workshop and Design Crit Topics page. Video recordings may not have captions. If you would like to contribute to captioning any of the videos, please reach out to us through the fluid-work mailing list.

Topic

Format

Facilitator

Date

Time

Links / Notes

Coordinator

Crossroads Game

Design Crit

Deblekha

July 23, 2024

1:30 - 2:30pm ET

https://youtu.be/gcu1pWN8BnI

Deblekha is ED and founder of the Access to Media Society (AMES) which is based on Galiano Island, BC. Crossroads is an interactive and educational game created through AMES, and the IDRC has been involved in supporting some of the work on the accessibility of the game interface (maybe you joined the first crit a couple of years ago). The team has made a lot of changes and improvements to the game and they would love to get more feedback from us on its current state.

Crossroads website

Crossroads game (web version)

Dana and Justin Obara

Gamepad Navigator

Design Crit

Tony Atkins

Feb 13, 2024

2 - 3pm ET

https://youtu.be/ut0y02qvwl8

Description

The Gamepad Navigator is a Chrome extension that allows a user to control Chromium-based browsers (Chrome, Edge, Brave, et cetera) using a game controller. The new 1.0 version will shortly be available on the Chrome Web Store.

 

In this week's design crit, there will be a short presentation and demo, and then a chance to give your input.

 

For a detailed demonstration of the new version, you can check out our demos on YouTube:

https://www.youtube.com/playlist?list=PLSG_Q2qCFaC2kB6kYiOAi8Zxmyy6iCn3e

 

The project is part of the Fluid labs space on GitHub, you can find it here:

https://github.com/fluid-lab/gamepad-navigator

Justin Obara

Laurier Library’s Open Menu

Community Workshop

Mark Weiler, Ashley Shaw, & Ryan Robinson

Jan 23, 2024

2 - 3pm ET

https://youtu.be/nnzitLwYGK8

Wilfrid Laurier University Library’s Open Menu

Justin Obara

Suggested Future topics

Topic

Facilitator

Agile development: planning

Michelle

Teacher to talk about education plans (EP)

Guest?

Students with learning disabilities to talk about their experiences

Guest?

People working with students on mindfulness and mental health

Guest?

Talk to people who teach children to program

Lighthouse Labs?

Someone from able gamers to talk about how people with various disabilities interact with games

Guest?

People working with young adults with autism

Guest?

Rose? How people engage in social connections and relationships

Guest?

Empathy Toy


Engage with OCAD students to talk about their projects and/or areas of study. ( MDes and others)

Guest?

Music Therapy

Theresa

Someone who has developed software for older adults

Guest?

Someone who works with brain sensing tech

Muse?

Someone to talk about entrepreneurship and marketing ( how to reach people to use our software and services e.g. P4A, Outside-in, hack-a-thons, etc.)

Guest?

Latest A11y models and principles to follow, and language to use ( e.g. things that the MDes students are taught )

Jutta?

Accessibility in the Toronto Public Library

Guest?

Case Studies of User Creativity in Computing (Monthly)

  • Minecraft (led by: Michelle and other)

  • Sound Shapes ( Shaw Han??? )

  • IFTT (Jon)

  • etc


Skills Development workshops (Monthly?) Below are some examples of topics that could be covered.

  • Refreshers (e.g. using ARIA)

  • best practices

  • using new features (e.g. new CSS, HTML, JS)

  • new frameworks

  • new tools

  • design techniques

  • etc.



Offsite Visit: Location

Topic

Contact

Mozilla


Yura Zenevich

STEAMLabs



Underground Hack Lab?



Blooorview Research Institute



IDI Partners (e.g. UofT, TMU, etc)



KidsLearningCode/GirlsLearningCode

Teaching children to program



Challenges / Hack Session / Workshop

Facilitator



Design Crits - Additional Information

A critique (or more informally a "crit") is an opportunity for us to come together as a small group and examine and discuss a creative artifact - a design wireframe, a persona, a newly-implemented UI or software component, etc.

These design crits are informal, constructive, specific, and respectful. It's a forum where anyone from the community can bring their designs and receive feedback.

The idea is to focus on tangibles, not on abstract plans:

  • What have we designed or built?

  • why is it like this, what are its strengths, and how can we make it better?

Since these meetings are participant driven, there will be occasions when the crit will not meet. Meetings will be announced in the schedule above, and to the relevant mailing lists (i.e. inclusive design community list, and fluid-work).

Why do Critiques?

Techniques like UX Walkthroughs, Inclusive Design Mapping Tool ("Petals & Flowers"), or User States and Contexts will help us concretely assess and discuss an artifact from different perspectives. It's based on the idea that creative work gets stronger when it is discussed amongst peers and diverse ideas are considered.

Crits help us to: 

  • amplify the strengths of a design

  • suggest alternative trajectories

  • reflect on our work through the lenses of different users

  • identify areas of confusion

  • focus on tangible artifacts, not just abstract ideas or goals

Design crits are intentionally informal and casual

We try to keep design crits very informal and casual on purpose. This makes it easier for participants to share designs (requiring less time preparing formal presentations), and opens up more time for organic conversations. A formal presentation of your project or design is not required, and we encourage a more conversational approach.

Presenting at Design Crits

Design crits are a great opportunity to discuss designs, refine ideas, ask questions, and get feedback. To get the most out of a design crit:

  • Come prepared with specific design issues to share - this will help focus the discussion on the topics that will help you.

  • Try not cover too much or expect to have every question addressed.

  • Design crits are intended to be 1 hour in length to help keep the discussion productive and specific.

  • If needed, another design crit can be scheduled to continue the discussion, or you can take advantage of the Inclusive Design Community mailing list to reach a broader audience.