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Goal

Use storytelling as a way to enhance and improve learning.

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  • A multimodal storytelling tool that operates independent of the learning resource.

    • Eases implementation and adoption.

  • Storytelling done through multimodal annotations (text, chat, audio, videos, links, etc.)

    • Allow learners to create stories as a way to journal their thoughts, experiences, and learning.

  • Synchronous and asynchronous storytelling

    • enables rich interactions from head to tail.

  • Enable learners and educators to collaborate, mutually experience, and share.

    • Platform where there is little differences in role - everyone interacts and collaborates in the same way (i.e. teachers experience is essentially identical to a student’s)

    • Equalize the power dynamic - everyone participates in a equal way.

  • Ownership of what learners say, create, and how their data is used

    • Give rich tools for creation, editing, and sharing.

What? (Possible platforms)

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  • Metadata

  • Preference matching and saving

  • Remixing, sharing, collaboration

  • Multi-modal

  • Multi-cognitive

  • Analytics

  • Groups and permissions

  • Privacy

Next Steps

Do some competitive analysis

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Competitive Analysis

CISL - Competitive Analysis

Ideas to explore

  • Dual device interaction:
    • One device for consuming the information
    • Second device for creating stories based on content on device one.

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  • The panel shows a thread of audio recordings where the user has made an initial recording, and someone else has made an audio response.