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In order facilitate page design tasks and simple testing, the Fluid Uploader can be used running from the local file system. The code knows that you're running locally and pretends that it's talking to a server and uploading files. It's kinda cool!
However, to run the code locally you will need to configure Flash to "trust" the local swf file.
To do this:
- Open your browser
- Browse to:
http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html
- In the Flash Settings panel, click "Edit locations..."
- Select "Add location..."
- Click "Browse for files..."
- Select the swfupload_f9.swf file that is in your local
/src/webapp/fluid-components/swfupload/
directory - Restart your browser
Work Still to be Done
- Integration with the SWFObject Javascript library which will allow better browser and Flash version sniffing
- Better error handling
Integration Issues
- Application developers and system integrators must be careful to manage security. (More information to come)
Issues with Flash 10 beta
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The saga can be followed at:
- http://swfupload.org/forum/generaldiscussion/551
- http://wordpress.org/support/topic/177127
- http://theflashblog.com/?p=423
Since many web sites are already using this solution, we expect a work-around or a fix to appear before the release of Flash 10.
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