...
- quick temporary adjustments specific to current kiosk content
- unobtrusive to the exterior of the kiosk design
- requires no finger pressure
disadvantages
- user has to re-enter all preferences from kiosk to kiosk
- no alternative to touchscreen interaction
- layout may be confusing for users picking up after someone has adjusted preferences
- users may require assistance to indicate preferences
...
- customizable interface for different user needs, for example:
- large, easy to target buttons for users with limited mobility
- gestural touch input and audio feedback for blind users
- customizable for different interaction, for example:
- page flipping
- rotating globe
- going through timeline
- unobtrusive to the kiosk design
- requires no finger pressure
- mobile
- users only indicate preferences once, for example:
- turn on audio descriptions once
- plug-in headphones and adjust volume once
...
- fixed layout, interaction may not be ideal for every user or exhibit
- complications in pairing devices?
- requires finger pressure
3. Portable preferences via token
...
- device instantly responds to users needs
- entire kiosk interface could be customized depending on user needs, for example:
- high contrast, larger inputs and text
- gestural touch input and audio feedback for blind users
- kiosks could maintain more of their unique interactions
- unobtrusive to kiosk design
- requires no finger pressure
- users only indicate preferences once, for example:
- when buying their ticket in the museum
- when buying their ticket online
...
- could be confused as sole kiosk interaction
- may be difficult for users with limited mobility to comfortably reach
- requires finger pressure
- user has to repeat some actions from kiosk to kiosk, for example
- turn on on audio-descriptions
- plug in headphones and adjust volume
...
- displays of the diversity of humanness - encourages articulating and use of preferences
- device instantly responds to users needs, preferences follow user as they move through kiosk, attracting others through playfulness
- users only indicate preferences once
- requires no finger pressure
disadvantages
- users would be required to plug-in headphones from kiosk to kiosk
- lack of tactile feedback
- maybe be difficult for users with limited mobility
...