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  • Established a strong community of expertise and interest in usability and accessibility in the open/community source environment
  • Significant education and outreach activities: four U-Camps to date, as well as presentations and evangelism
  • Created a UX toolkit designed Design Handbook to help open source communities improve user experience:
    • UX Walkthroughs, to help assess usability and accessibility
    • UI design patterns: advice and guidance on building effective user interfaces
    • User testing techniques and advice
  • Worked with many communities to help with usability, accessibility, and JavaScript development requirements
  • Pioneered new interactions for accessible drag and drop
  • Created the Lightbox and Layout Customizer components and integrated them into several applications
  • Established several primary strategies for the Fluid framework, including:
    • Unobtrusive, markup-driven components
    • Portal-safe markup binding
    • Keyboard navigation plugins
    • Support for multiple versions
  • Released Fluid 0.1, including a diverse package of components, sample code, and documentation

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  • Established all of the communication infrastructure required by a health open source community:
    • Wiki
    • Issue tracker
    • Source code repository
    • Mailing lists
    • Continuous integration
    • Videoconferencing
      • Defined a comprehensive project roadmap, release plan, and component design strategy
      • Defined and implemented community procedures:
      • Security process
      • Commit access and voting
      • Licensing and contributor agreements

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Design Handbook and Design

  • User Experience Walkthroughs
    • Comprehensive protocols, checklist, and advice on how to do a UX Walkthrough
    • Substantial walkthroughs of Sakai, uPortal, and Moodle, including accessibility evaluations
    • Mentored the communities in doing their own UX Walkthroughs
  • Contributed to the W3C's DHTML Style Guide working group, to help establish conventions for keyboard accessibility
  • User interface design patterns
    • Created three new UI design patterns related to drag and drop
    • Established plan for the Open Source Design Patterns Library, the first truly open and collaborative repository for UI design patterns
    • Collaborated with other communities and industry partners on design pattern best practices
  • Defined user testing and contextual inquiry procedures

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