Goal
Use storytelling as a way to enhance and improve learning.
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A multimodal storytelling tool that operates independent of the learning resource.
Eases implementation and adoption.
Storytelling done through multimodal annotations (text, chat, audio, videos, links, etc.)
Allow learners to create stories as a way to journal their thoughts, experiences, and learning.
Synchronous and asynchronous storytelling
enables rich interactions from head to tail.
Enable learners and educators to collaborate, mutually experience, and share.
Platform where there is little differences in role - everyone interacts and collaborates in the same way (i.e. teachers experience is essentially identical to a student’s)
Equalize the power dynamic - everyone participates in a equal way.
Ownership of what learners say, create, and how their data is used
Give rich tools for creation, editing, and sharing.
What? (Possible platforms)
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Metadata
Preference matching and saving
Remixing, sharing, collaboration
Multi-modal
Multi-cognitive
Analytics
Groups and permissions
Privacy
Next Steps
Do some competitive analysis
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Competitive Analysis
Ideas to explore
- Dual device interaction:
- One device for consuming the information
- Second device for creating stories based on content on device one.
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- The panel shows a thread of audio recordings where the user has made an initial recording, and someone else has made an audio response.