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For practitioners, design is the process of becoming specific. For users, design is a process of personally undoing, extending, or changing this initial specificity to suit themselves; to better match their environment, needs, preferences, personal tastes, and creative imperatives. Software designs form a kind of "space" which individuals inhabit—they live, create, adapt, and influence this space as a natural extension of use. Inclusive designers specifically design new forms of influence for users over their software spaces.

"Artists belong to that class which makes the new out of the old, which transforms forms. It includes not just artists but also scientists and engineers" (Wark). Our goal, as inclusive designers, is to share with our users this ability to create new forms from our initial designs—to transform the old form that is our "final product" into new and personalized designs.

 

Alexander, Christopher. A Pattern Language. http://library.uniteddiversity.coop/Ecological_Building/A_Pattern_Language.pdf

Wark, McKenzie. Designs for a New World. e-Flux http://www.e-flux.com/journal/designs-for-a-new-world/

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